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Found 1146 items.
Ceptre: A Language for Modeling Generative Interactive Systems
Chris Martens
51-57
2015-11-19
Keeping the Player on an Emotional Trajectory in Interactive Storytelling
Sergio Poo Hernandez, Vadim Bulitko, Marcia Spetch
65-71
2015-11-19
Exploring Player Trace Segmentation for Dynamic Play Style Prediction
Josep Valls-Vargas, Santiago Ontañón, Jichen Zhu
93-99
2015-11-19
Path Planning with Inventory-Driven Jump-Point-Search
Davide Aversa, Sebastian Sardina, Stavros Vassos
2-8
2015-11-19
Using Lanchester Attrition Laws for Combat Prediction in StarCraft
Marius Stanescu, Nicolas Barriga, Michael Buro
86-92
2015-11-19
Puppet Search: Enhancing Scripted Behavior by Look-Ahead Search with Applications to Real-Time Strategy Games
Nicolas Barriga, Marius Stanescu, Michael Buro
9-15
2015-11-19
Targeting Horror via Level and Soundscape Generation
Phil Lopes, Antonios Liapis, Georgios Yannakakis
37-43
2015-11-19
Optimizing Players’ Expected Enjoyment in Interactive Stories
Hong Yu, Mark Riedl
100-106
2015-11-19
MKULTRA (Demo)
Ian Horswill
223-225
2015-11-19
Automatic Real-Time Music Generation for Games
Steve Engels, Tiffany Tong, Fabian Chan
220-222
2015-11-19
Preface
Philippe Pasquier, Arne Eigenfeldt, Oliver Bown
vii
2014-10-08
Genomic: Combining Genetic Algorithms and Corpora to Evolve Sound Treatments
Thomas Stoll
50-54
2014-10-08
Organizers
Philippe Pasquier
iii
2014-10-08
Ferin Martino: A Small Piano Algorithm and Its Lessons on Creativity, Interaction, and Expression
Jeffrey Morris
40-44
2014-10-08
Motivation, Microdrives and Microgoals in Mockingbird
Michael Lynch
25-29
2014-10-08
A Hierarchical System for Autonomous Musical Creation
M. Reimer, Guy Garnett
45-49
2014-10-08
Studying the Effect of Metre Perception on Rhythm and Melody Modelling with LSTMs
Andrew Lambert, Tillman Weyde, Newton Armstrong
18-24
2014-10-08
Guided Music Synthesis with Variable Markov Oracle
Cheng-i Wang, Shlomo Dubnov
55-62
2014-10-08
A Genetically Generated Drone A/V Composition Using Video Analysis as a ‘Disturbance Factor’ to the Fitness Function
Tristan McGuire, Giuseppe Torre
30-34
2014-10-08
Artik: Articulation and Dynamics from Structural Pattern Analysis
Eliot Handelman, Andie Sigler
10-17
2014-10-08
Generating Structure – Towards Large-Scale Formal Generation
Arne Eigenfeldt
2-9
2014-10-08
Implications of Ad Hoc Artificial Intelligence in Music
Evan Merz
35-39
2014-10-08
Organizers
Noriko Tomuro, Kristy Boyer, Yun-Gyung Cheong
iii
2014-10-08
Objective
Noriko Tomuro, Kristy Boyer, Yun-Gyung Cheong
vii
2014-10-08
Architectural Issues for Compositional Dialog in Games
Ian Horswill
15-17
2014-10-08
Exploring Narrative Structure with MMORPG Quest Stories
Emmett Tomai, Eric Martinez, Lucian Silcox
35-37
2014-10-08
Generating Game Narratives with Focalization and Flashbacks
Marissa Hoek, Mariët Theune, Jeroen Linssen
9-14
2014-10-08
Domain-Specific Sentiment Classification for Games-Related Tweets
Trevor Sarratt, Soja-Marie Morgens, Arnav Jhala
32-34
2014-10-08
Adapting Automatic Speech Recognition for Foreign Language Learners in a Serious Game
Joshua Winebarger
38-54
2014-10-08
Mr. Clue — A Virtual Agent that Can Play Word-Guessing Games
Eli Pincus, David DeVault, David Traum
30-31
2014-10-08
Automating Direct Speech Variations in Stories and Games
Stephanie Lukin, James Ryan, Marilyn Walker
18-23
2014-10-08
Games as Conversation
Rogelio Cardona-Rivera, Robert Young
2-8
2014-10-08
Using Game Reviews to Recommend Games
Michael Meidl, Steven Lytinen, Kevin Raison
24-29
2014-10-08
Towards Computational Co-Creation in Modding Communities
Kazjon Grace, Mary Maher
15-20
2014-10-08
Organizers
Alexander Zook
iii
2014-10-08
Game Design for Classical AI
Ian Horswill
28-34
2014-10-08
The Future of Procedural Content Generation in Games
Gillian Smith
53-57
2014-10-08
Educational Neurogaming: EEG-Controlled Videogames as Interactive Teaching Tools For Introductory Neuroscience
David Schwarz, Vivek Subramanian, Katie Zhuang, Christine Adamczyk
49-52
2014-10-08
Asymmetric Virtual Environments: Exploring the Effects of Avatar Colors on Performance
Ignacio Domínguez, David Roberts
8-14
2014-10-08
A Rogue Dream: Automatically Generating Meaningful Content For Games
Michael Cook, Simon Colton
2-7
2014-10-08
I Can Jump! Exploring Search Algorithms for Simulating Platformer Players
Jonathan Tremblay, Alexander Borodovski, Clark Verbrugge
58-64
2014-10-08
Integrated Pathfinding and Player Analysis for Touch-Driven Games
Tommy Thompson, Michele Vinciguerra
67-68
2014-10-08
Towards the Automatic Generation of Fictional Ideas for Games
Maria Llano, Michael Cook, Christian Guckelsberger, Simon Colton, Rose Hepworth
35-41
2014-10-08
Toward Generating 3D Games with the Help of Commonsense Knowledge and the Crowd
Rania Hodhod, Marc Huet, Mark Riedl
21-27
2014-10-08
Gameplay as On-Line Mediation Search
Justus Robertson, R. Young
42-48
2014-10-08
Preface
Michael Buro, Santi Ontañón
vii
2014-10-08
The General Mediation Engine
Justus Robertson, R. Young
65-66
2014-10-08
Organizers
Michael Buro, Santi Ontañón
iii
2014-10-08
Sequential Pattern Mining in StarCraft: Brood War for Short and Long-Term Goals
Michael Leece, Arnav Jhala
8-13
2014-10-08
Building Placement Optimization in Real-Time Strategy Games
Nicolas Barriga, Marius Stanescu, Michael Buro
2-7
2014-10-08
401 - 450 of 1146 items
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