Gameplay as On-Line Mediation Search

Authors

  • Justus Robertson North Carolina State University
  • R. Young North Carolina State University

DOI:

https://doi.org/10.1609/aiide.v10i3.12740

Keywords:

interactive narrative, planning, mediation

Abstract

Mediation is a plan-based interactive narrative generation algorithm that creates a cascading policy of plans. This policy represents a branching story and can be used by an execution manager in a game to control the series of events that unfold. With a few modifications we show that mediation's search space can embed all possible traversals through a game world. This shift allows gameplay to be modeled as an on-line mediation search where the game's interface is a representation of the underlying graph traversal. In this paper we outline these modifications and present a text-based implementation.

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Published

2021-06-29

How to Cite

Robertson, J., & Young, R. (2021). Gameplay as On-Line Mediation Search. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 10(3), 42-48. https://doi.org/10.1609/aiide.v10i3.12740