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By Author
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Found 1146 items.
FrontMatter
Seth Cooper, Matthew Guzdial
2025-11-25
Authoring Environment for ShapeShifting Screen Media Productions
Marian F. Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel, Tim Stevens, Harald Mayer, Michael Hausenblas
114-115
2007-06-08
Intelligent Story Architecture for Training (ISAT)
Brian S. Stensrud, Lisa Scott Holt, Brian Magerko
112-113
2007-06-08
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher
110-111
2007-06-08
Navigation Challenges in Massively Destructible Worlds
Paul A. Kruszewski
108-109
2007-06-08
A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher
106-107
2007-06-08
ShapeShifting Screen Media: A Declarative Computational Model for Interactive Reconfigurable Moving Image Narratives
Marian F. Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel, Doug Williams, Michael Hausenblas, Mika Lumi Tuomola
101-104
2007-06-08
Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games
Christina R. Strong, Manish Mehta, Kinshuk Mishra, Alistair Jones, Ashwin Ram
98-100
2007-06-08
Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides
David L. Roberts, Andrew S. Cantino, Charles L. Isbell
95-97
2007-06-08
A Comparative Analysis of Story Representations for Interactive Narrative Systems
Brian Magerko
91-94
2007-06-08
From Synthetic Characters to Virtual Actors
Sandy Louchart, Ruth Aylett
88-90
2007-06-08
HPA* Enhancements
M. Renee Jansen, Michael Buro
84-87
2007-06-08
Episodic Memory: A Final Frontier (Abbreviated Version)
Kenneth D. Forbus, Sven Kuehne
80-83
2007-06-08
Level Annotation and Test by Autonomous Exploration: Abbreviated Version
Christian J. Darken
77-79
2007-06-08
Motivational Ambient and Latent Behaviors in Computer RPGs
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh
74-76
2007-06-08
A Believable Agent for First-Person Shooter Games
Dongkyu Choi, Tolga Konik, Negin Nejati, Chunki Park, Pat Langley
71-73
2007-06-08
Improving Narrative Consistency in Planning-Based Interactive Storytelling
Leandro Motta Barros, Soraia Raupp Musse
68-70
2007-06-08
Learning a Table Soccer Robot a New Action Sequence by Observing and Imitating
Dapeng Zhang, Bernhard Nebel
61-66
2007-06-08
SORTS: A Human-Level Approach to Real-Time Strategy AI
Sam Wintermute, Joseph Xu, John E. Laird
55-60
2007-06-08
Automatic Rule Ordering for Dynamic Scripting
Timor Timuri, Pieter Spronck, Jaap van den Heri
49-54
2007-06-08
Interactive Storytelling: A Player Modelling Approach
David Thue, Vadim Bulitko, Marcia Spetch, Eric Wasylishen
43-48
2007-06-08
Personality-Based Adaptation for Teamwork in Game Agents
Chek Tien Tan, Ho-lun Cheng
37-42
2007-06-08
Memory-Efficient Abstractions for Pathfinding
Nathan R. Sturtevant
31-36
2007-06-08
Automatic Design of Balanced Board Games
Vincent Hom, Joe Marks
25-30
2007-06-08
Wubble World
Daniel Hewlett, Shane Hoversten, Wesley Kerr, Paul Cohen, Yu-Han Chang
20-24
2007-06-08
SquadSmart — Hierarchical Planning and Coordinated Plan Execution for Squads of Characters
Peter Gorniak, Ian Davis
14-19
2007-06-08
A Lightweight Intelligent Virtual Cinematography System for Machinima Production
David K. Elson, Mark O. Riedl
8-13
2007-06-08
Dynamic Generation of Dilemma-Based Interactive Narratives
Heather Barber, Daniel Kudenko
2-7
2007-06-08
Building Test Beds for AI with the Q3 Mode Base
G. Michael Youngblood, Billy Nolen, Michael Ross, Lawrence B. Holder
153-154
2006-06-20
The NERO Video Game
Kenneth O. Stanley, Igor Karpov, Risto Miikkulainen, Aliza Gold
151-152
2006-06-20
Mixing Story and Simulation in Interactive Narrative
Mark O. Riedl, Andrew Stern, Don Dini
149-150
2006-06-20
Automatic Story Generation for Computer Role-Playing Games
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher
147-148
2006-06-20
Using Environmental Annotations and Affordances to Model Culture
Ryan McAlinden, Michael van Lent, William Clevenger, Wen Tien
145-146
2006-06-20
Believable and Reactive Crowds in Next Generation Games
Paul A. Kruszewski
143-144
2006-06-20
A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher
141-142
2006-06-20
Normative Echoes: Use and Manipulation of Player Generated Content by Communities of NPCs
Eric Baumer, Bill Tomlinson, Man Lok Yau, Thomas A. Alspaugh
139-140
2006-06-20
A Testbed for Evaluating AI Research Systems in Commercial Games
David W. Aha, Matthew Molineaux, Philip Moore
137-138
2006-06-20
AI Wall Building in Empire Earth II
Tara Teich, Ian Lane Davis
133-135
2006-06-20
Plausible Environment Reconstruction Using Bayesian Networks
Robert G. Price, Scott D. Goodwin
130-132
2006-06-20
Authoring an Interactive Narrative with Declarative Optimization-Based Drama Management
Mark J. Nelson, Calvin Ashmore, Michael Mateas
127-129
2006-06-20
Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds
Samuel Marin
124-126
2006-06-20
Designing a Reinforcement Learning-Based Adaptive AI for Large-Scale Strategy Games
Charles Madeira, Vincent Corruble, Geber Ramalho
121-123
2006-06-20
Incremental Heuristic Search in Games: The Quest for Speed
Maxim Likhachev, Sven Koenig
118-120
2006-06-20
Using Natural Language to Manage NPC Dialog
Gary Kacmarcik
115-117
2006-06-20
Biased Cost Pathfinding
Alborz Geramifard, Pirooz Chubak, Vadim Bulitko
112-114
2006-06-20
Procedural Level Design for Platform Games
Kate Compton, Michael Mateas
109-111
2006-06-20
A Framework for Summarizing Game Experiences as Narratives
Yun-Gyung Cheong, R. Michael Young
106-108
2006-06-20
Incorporating Advice into Neuroevolution of Adaptive Agents
Chern Han Yong, Kenneth O. Stanley, Risto Miikkulainen, Igor V. Karpov
98-104
2006-06-20
The Self Organization of Context for Learning in Multiagent Games
Chris White, David Brogan
92-97
2006-06-20
Modelling Goal-Directed Players in Digital Games
David Thue, Vadim Bulitko
86-91
2006-06-20
1 - 50 of 1146 items
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