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Found 1146 items.
  • FrontMatter

    Seth Cooper, Matthew Guzdial
    2025-11-25
  • Authoring Environment for ShapeShifting Screen Media Productions

    Marian F. Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel, Tim Stevens, Harald Mayer, Michael Hausenblas
    114-115
    2007-06-08
  • Intelligent Story Architecture for Training (ISAT)

    Brian S. Stensrud, Lisa Scott Holt, Brian Magerko
    112-113
    2007-06-08
  • A Demonstration of SQUEGE: A CRPG Sub-Quest Generator

    Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher
    110-111
    2007-06-08
  • Navigation Challenges in Massively Destructible Worlds

    Paul A. Kruszewski
    108-109
    2007-06-08
  • A Demonstration of ScriptEase Motivational Ambient and Latent Behaviors for Computer RPGs

    Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher
    106-107
    2007-06-08
  • ShapeShifting Screen Media: A Declarative Computational Model for Interactive Reconfigurable Moving Image Narratives

    Marian F. Ursu, Jonathan J. Cook, Vilmos Zsombori, Ian Kegel, Doug Williams, Michael Hausenblas, Mika Lumi Tuomola
    101-104
    2007-06-08
  • Emotionally Driven Natural Language Generation for Personality Rich Characters in Interactive Games

    Christina R. Strong, Manish Mehta, Kinshuk Mishra, Alistair Jones, Ashwin Ram
    98-100
    2007-06-08
  • Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides

    David L. Roberts, Andrew S. Cantino, Charles L. Isbell
    95-97
    2007-06-08
  • A Comparative Analysis of Story Representations for Interactive Narrative Systems

    Brian Magerko
    91-94
    2007-06-08
  • From Synthetic Characters to Virtual Actors

    Sandy Louchart, Ruth Aylett
    88-90
    2007-06-08
  • HPA* Enhancements

    M. Renee Jansen, Michael Buro
    84-87
    2007-06-08
  • Episodic Memory: A Final Frontier (Abbreviated Version)

    Kenneth D. Forbus, Sven Kuehne
    80-83
    2007-06-08
  • Level Annotation and Test by Autonomous Exploration: Abbreviated Version

    Christian J. Darken
    77-79
    2007-06-08
  • Motivational Ambient and Latent Behaviors in Computer RPGs

    Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh
    74-76
    2007-06-08
  • A Believable Agent for First-Person Shooter Games

    Dongkyu Choi, Tolga Konik, Negin Nejati, Chunki Park, Pat Langley
    71-73
    2007-06-08
  • Improving Narrative Consistency in Planning-Based Interactive Storytelling

    Leandro Motta Barros, Soraia Raupp Musse
    68-70
    2007-06-08
  • Learning a Table Soccer Robot a New Action Sequence by Observing and Imitating

    Dapeng Zhang, Bernhard Nebel
    61-66
    2007-06-08
  • SORTS: A Human-Level Approach to Real-Time Strategy AI

    Sam Wintermute, Joseph Xu, John E. Laird
    55-60
    2007-06-08
  • Automatic Rule Ordering for Dynamic Scripting

    Timor Timuri, Pieter Spronck, Jaap van den Heri
    49-54
    2007-06-08
  • Interactive Storytelling: A Player Modelling Approach

    David Thue, Vadim Bulitko, Marcia Spetch, Eric Wasylishen
    43-48
    2007-06-08
  • Personality-Based Adaptation for Teamwork in Game Agents

    Chek Tien Tan, Ho-lun Cheng
    37-42
    2007-06-08
  • Memory-Efficient Abstractions for Pathfinding

    Nathan R. Sturtevant
    31-36
    2007-06-08
  • Automatic Design of Balanced Board Games

    Vincent Hom, Joe Marks
    25-30
    2007-06-08
  • Wubble World

    Daniel Hewlett, Shane Hoversten, Wesley Kerr, Paul Cohen, Yu-Han Chang
    20-24
    2007-06-08
  • SquadSmart — Hierarchical Planning and Coordinated Plan Execution for Squads of Characters

    Peter Gorniak, Ian Davis
    14-19
    2007-06-08
  • A Lightweight Intelligent Virtual Cinematography System for Machinima Production

    David K. Elson, Mark O. Riedl
    8-13
    2007-06-08
  • Dynamic Generation of Dilemma-Based Interactive Narratives

    Heather Barber, Daniel Kudenko
    2-7
    2007-06-08
  • Building Test Beds for AI with the Q3 Mode Base

    G. Michael Youngblood, Billy Nolen, Michael Ross, Lawrence B. Holder
    153-154
    2006-06-20
  • The NERO Video Game

    Kenneth O. Stanley, Igor Karpov, Risto Miikkulainen, Aliza Gold
    151-152
    2006-06-20
  • Mixing Story and Simulation in Interactive Narrative

    Mark O. Riedl, Andrew Stern, Don Dini
    149-150
    2006-06-20
  • Automatic Story Generation for Computer Role-Playing Games

    Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, Allan Schumacher
    147-148
    2006-06-20
  • Using Environmental Annotations and Affordances to Model Culture

    Ryan McAlinden, Michael van Lent, William Clevenger, Wen Tien
    145-146
    2006-06-20
  • Believable and Reactive Crowds in Next Generation Games

    Paul A. Kruszewski
    143-144
    2006-06-20
  • A Demonstration of ScriptEase Ambient and PC-Interactive Behavior Generation for Computer Role-Playing Games

    Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, Allan Schumacher
    141-142
    2006-06-20
  • Normative Echoes: Use and Manipulation of Player Generated Content by Communities of NPCs

    Eric Baumer, Bill Tomlinson, Man Lok Yau, Thomas A. Alspaugh
    139-140
    2006-06-20
  • A Testbed for Evaluating AI Research Systems in Commercial Games

    David W. Aha, Matthew Molineaux, Philip Moore
    137-138
    2006-06-20
  • AI Wall Building in Empire Earth II

    Tara Teich, Ian Lane Davis
    133-135
    2006-06-20
  • Plausible Environment Reconstruction Using Bayesian Networks

    Robert G. Price, Scott D. Goodwin
    130-132
    2006-06-20
  • Authoring an Interactive Narrative with Declarative Optimization-Based Drama Management

    Mark J. Nelson, Calvin Ashmore, Michael Mateas
    127-129
    2006-06-20
  • Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds

    Samuel Marin
    124-126
    2006-06-20
  • Designing a Reinforcement Learning-Based Adaptive AI for Large-Scale Strategy Games

    Charles Madeira, Vincent Corruble, Geber Ramalho
    121-123
    2006-06-20
  • Incremental Heuristic Search in Games: The Quest for Speed

    Maxim Likhachev, Sven Koenig
    118-120
    2006-06-20
  • Using Natural Language to Manage NPC Dialog

    Gary Kacmarcik
    115-117
    2006-06-20
  • Biased Cost Pathfinding

    Alborz Geramifard, Pirooz Chubak, Vadim Bulitko
    112-114
    2006-06-20
  • Procedural Level Design for Platform Games

    Kate Compton, Michael Mateas
    109-111
    2006-06-20
  • A Framework for Summarizing Game Experiences as Narratives

    Yun-Gyung Cheong, R. Michael Young
    106-108
    2006-06-20
  • Incorporating Advice into Neuroevolution of Adaptive Agents

    Chern Han Yong, Kenneth O. Stanley, Risto Miikkulainen, Igor V. Karpov
    98-104
    2006-06-20
  • The Self Organization of Context for Learning in Multiagent Games

    Chris White, David Brogan
    92-97
    2006-06-20
  • Modelling Goal-Directed Players in Digital Games

    David Thue, Vadim Bulitko
    86-91
    2006-06-20
1 - 50 of 1146 items 1 2 3 4 5 6 7 8 9 10 > >> 

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