A Framework for Summarizing Game Experiences as Narratives

Authors

  • Yun-Gyung Cheong North Carolina State University
  • R. Michael Young North Carolina State University

DOI:

https://doi.org/10.1609/aiide.v2i1.18754

Abstract

Online role playing games may be enjoyed periodically for months or years at a time. Players often log onto the game and play for a short time, and then log off for a long period of time before returning to the game, even though events continue in the persistent game world. Providing a summary of events that have occurred while a player was away from the game would help the player maintain game context. In this paper, we present a computational framework that generates a summary from game log messages.

Downloads

Published

2021-09-29

How to Cite

Cheong, Y.-G., & Young, R. (2021). A Framework for Summarizing Game Experiences as Narratives. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2(1), 106-108. https://doi.org/10.1609/aiide.v2i1.18754