A Framework for Summarizing Game Experiences as Narratives
DOI:
https://doi.org/10.1609/aiide.v2i1.18754Abstract
Online role playing games may be enjoyed periodically for months or years at a time. Players often log onto the game and play for a short time, and then log off for a long period of time before returning to the game, even though events continue in the persistent game world. Providing a summary of events that have occurred while a player was away from the game would help the player maintain game context. In this paper, we present a computational framework that generates a summary from game log messages.
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Published
2021-09-29
How to Cite
Cheong, Y.-G., & Young, R. (2021). A Framework for Summarizing Game Experiences as Narratives. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2(1), 106-108. https://doi.org/10.1609/aiide.v2i1.18754
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Section
Poster Papers