Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds

Authors

  • Samuel Marin University of Namur

DOI:

https://doi.org/10.1609/aiide.v2i1.18760

Abstract

Modeling the behavior of Non-Player Characters (NPCs) so that they can act properly in an artificial world is a difficult, yet essential task in the development of modern computer games, often requiring never- ending adjustments of handwritten rules in a way to enable NPCs to perform well in the game world. This pa- per introduces an evolutionary method relying on high-level rule-based behaviors, genetic algorithms and speciation. By interconnecting these three areas, we pro- pose a technique that has the potential to provide multicultural NPCs with the ability to adapt themselves to an artificial worl

Downloads

Published

2021-09-29

How to Cite

Marin, S. (2021). Modeling Self-Adapting and Multicultural Non-Player Characters in Artificial Worlds. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2(1), 124-126. https://doi.org/10.1609/aiide.v2i1.18760