Using Natural Language to Manage NPC Dialog

Authors

  • Gary Kacmarcik Microsoft Research

DOI:

https://doi.org/10.1609/aiide.v2i1.18757

Abstract

In this document, we describe our work applying natural language (NL) technologies to improve non-player character (NPC) dialog interactions in games, specifically role-playing games (RPGs). Our approach is to adapt the standard dialog menu interaction so that the menu items are dynamically-generated during game runtime rather than scripted during development time. In our system, menu items are constructed by manipulating abstract semantic representations stored in the NPC knowledgebase, converting them into NL text, and then ranking them so that the most relevant items are placed at the top of the menu. We demonstrate our approach in the context of a small RPG.

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Published

2021-09-29

How to Cite

Kacmarcik, G. (2021). Using Natural Language to Manage NPC Dialog. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2(1), 115-117. https://doi.org/10.1609/aiide.v2i1.18757