Procedural Level Design for Platform Games
Although other genres have used procedural level generation to extend gameplay and replayability, platformer games have not yet seen successful level generation. This paper proposes a new four-layer hierarchy to represent platform game levels, with a focus on representing repetition, rhythm, and connectivity. It also proposes a way to use this model to procedurally generate new levels.
How to Cite
Compton, K., & Mateas, M. (2021). Procedural Level Design for Platform Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2(1), 109-111. https://doi.org/10.1609/aiide.v2i1.18755