Procedural Level Design for Platform Games

Authors

  • Kate Compton Georgia Institute of Technology
  • Michael Mateas Georgia Institute of Technology

DOI:

https://doi.org/10.1609/aiide.v2i1.18755

Abstract

Although other genres have used procedural level generation to extend gameplay and replayability, platformer games have not yet seen successful level generation. This paper proposes a new four-layer hierarchy to represent platform game levels, with a focus on representing repetition, rhythm, and connectivity. It also proposes a way to use this model to procedurally generate new levels.

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Published

2021-09-29

How to Cite

Compton, K., & Mateas, M. (2021). Procedural Level Design for Platform Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2(1), 109-111. https://doi.org/10.1609/aiide.v2i1.18755