Episodic Memory: A Final Frontier (Abbreviated Version)

Authors

  • Kenneth D. Forbus Northwestern University
  • Sven Kuehne Northwestern University

DOI:

https://doi.org/10.1609/aiide.v3i1.18790

Abstract

A major limitation of today's computer games is the shallowness of interactions with non-player characters. To build up relationships with players, NPCs should be able to remember shared experiences, including conversations, and shape their responses accordingly. We believe that progress in AI has already reached the point where research on using NLP and large KBs in games could lead to important new capabilities. We describe our Listener Architecture for conversational games, which has been implemented in a toolkit used to make short experimental games. Episodic memory plays a central role, using analogical reasoning over a library of previous conversations with the player. Examples and scale-up issues are discussed.

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Published

2021-09-29

How to Cite

Forbus, K., & Kuehne, S. (2021). Episodic Memory: A Final Frontier (Abbreviated Version). Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 3(1), 80-83. https://doi.org/10.1609/aiide.v3i1.18790