Domain-Specific Sentiment Classification for Games-Related Tweets

Authors

  • Trevor Sarratt University of California, Santa Cruz
  • Soja-Marie Morgens University of California, Santa Cruz
  • Arnav Jhala University of California, Santa Cruz

DOI:

https://doi.org/10.1609/aiide.v10i4.12756

Keywords:

sentiment classification

Abstract

Sentiment classification provides information about the author's feeling toward a topic through the use of expressive words. However, words indicative of a particular sentiment class can be domain-specific. We train a text classifier for Twitter data related to games using labels inferred from emoticons. Our classifier is able to differentiate between positive and negative sentiment tweets labeled by emoticons with 75.1% accuracy. Additionally, we test the classifier on human-labeled examples with the additional case of neutral or ambiguous sentiment. Finally, we have made the data available to the community for further use and analysis.

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Published

2014-10-08

How to Cite

Sarratt, T., Morgens, S.-M., & Jhala, A. (2014). Domain-Specific Sentiment Classification for Games-Related Tweets. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 10(4), 32–34. https://doi.org/10.1609/aiide.v10i4.12756