Preface
DOI:
https://doi.org/10.1609/aiide.v10i2.12738Abstract
It is our pleasure to present to you the three papers that were accepted for presentation at this second AIIDE workshop on AI for adversarial real-time games, covering building placement optimization, sequential pattern mining for achieving short and long-term goals, and high-level representation for search in RTS games.
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Published
2021-06-29
How to Cite
Buro, M., & Ontañón, S. (2021). Preface. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 10(2), vii. https://doi.org/10.1609/aiide.v10i2.12738
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Section
Artificial Intelligence in Adversarial Real-Time Games Workshop