Puppet Search: Enhancing Scripted Behavior by Look-Ahead Search with Applications to Real-Time Strategy Games

Authors

  • Nicolas Barriga University of Alberta
  • Marius Stanescu University of Alberta
  • Michael Buro University of Alberta

DOI:

https://doi.org/10.1609/aiide.v11i1.12779

Keywords:

Look-Ahead Search, Adversarial Search, Real-time Strategy Games, StarCraft

Abstract

Real-Time Strategy (RTS) games have shown to be very resilient to standard  adversarial tree search techniques. Recently, a few approaches to tackle their complexity have emerged that use game state or move abstractions, or both. Unfortunately, the supporting experiments were either limited to simpler RTS environments (uRTS, SparCraft) or lack testing against state-of-the-art game playing agents. Here, we propose Puppet Search, a new adversarial search framework based on scripts that can expose choice points to a look-ahead search procedure. Selecting a combination of a script and decisions for its choice points represents a move to be applied next. Such moves can be executed in the actual game, thus letting the script play, or in an abstract representation of the game state which can be used by an adversarial tree search algorithm. Puppet Search returns a principal variation of scripts and choices to be executed by the agent for a given time span. We implemented the algorithm in a complete StarCraft bot. Experiments show that it matches or outperforms all of the individual scripts that it uses when playing against state-of-the-art bots from the 2014 AIIDE StarCraft competition.

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Published

2021-06-24

How to Cite

Barriga, N., Stanescu, M., & Buro, M. (2021). Puppet Search: Enhancing Scripted Behavior by Look-Ahead Search with Applications to Real-Time Strategy Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11(1), 9-15. https://doi.org/10.1609/aiide.v11i1.12779