Towards the Automatic Generation of Fictional Ideas for Games

Authors

  • Maria Llano Goldsmiths, University of London
  • Michael Cook Goldsmiths, University of London
  • Christian Guckelsberger Technische Universität Darmstadt
  • Simon Colton Goldsmiths, University of London
  • Rose Hepworth Goldsmiths, University of London

DOI:

https://doi.org/10.1609/aiide.v10i3.12742

Keywords:

Fictional Ideation, Video Games, Computational Creativity

Abstract

The invention of fictional ideas is often a central process in the creative production of artefacts such as poems, music, paintings and games. Currently, fictional ideation is being studied by the Computational Creativity community within the WHIM European project. The aim of WHIM is to develop the What-If Machine, a software system capable of inventing, evaluating and presenting fictional ideas with cultural value. In this paper we explore the potential applications of the What-If Machine in the context of games. Specifically, we propose ways in which the What-If Machine can be used as an assistant for the design of games, by providing ideas about characters, the environment, etc., as well as a creative system during gameplay, through interesting interactions with the player.

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Published

2021-06-29

How to Cite

Llano, M., Cook, M., Guckelsberger, C., Colton, S., & Hepworth, R. (2021). Towards the Automatic Generation of Fictional Ideas for Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 10(3), 35-41. https://doi.org/10.1609/aiide.v10i3.12742