A Rogue Dream: Automatically Generating Meaningful Content For Games

Authors

  • Michael Cook Goldsmiths, University of London
  • Simon Colton Goldsmiths, University of London

DOI:

https://doi.org/10.1609/aiide.v10i3.12745

Keywords:

automated game design, procedural content generation, computational creativity

Abstract

Procedural content generation is often seen simply as a means to generate stuff, elaborating on or rearranging abstract data types that describe levels or modular pieces of gameplay. Generating content which is situated in an understanding of the real-world is a much harder task; it requires access to large amounts of knowledge, and a good technique for parsing and using that knowledge. In this paper we describe A Rogue Dream, a game prototype which can generate new visual content and change its design based on an input word from the player at the start of the game. We describe the game and the tools it makes use of to do this, and use the game to discuss ways in which such techniques might enable unique kinds of gameplay or new directions for intelligent design tools.

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Published

2021-06-29

How to Cite

Cook, M., & Colton, S. (2021). A Rogue Dream: Automatically Generating Meaningful Content For Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 10(3), 2-7. https://doi.org/10.1609/aiide.v10i3.12745