Architectural Issues for Compositional Dialog in Games
DOI:
https://doi.org/10.1609/aiide.v10i4.12760Keywords:
Virtual characters, Agent architecture, Natural Language ProcessingAbstract
Making a game that supports generative conversation with NPCs involves a number of technical and design challenges, ranging from designing new game mechanics to making a Prolog interpreter run under Unity. I discuss the software architecture of a game, scheduled for initial release in spring 2015, that attempts to solve some of these problems.
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Published
2021-06-29
How to Cite
Horswill, I. (2021). Architectural Issues for Compositional Dialog in Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 10(4), 15-17. https://doi.org/10.1609/aiide.v10i4.12760
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Section
Games and NLP Workshop