Architectural Issues for Compositional Dialog in Games

Authors

  • Ian Horswill Northwestsern University

DOI:

https://doi.org/10.1609/aiide.v10i4.12760

Keywords:

Virtual characters, Agent architecture, Natural Language Processing

Abstract

Making a game that supports generative conversation with NPCs involves a number of technical and design challenges, ranging from designing new game mechanics to making a Prolog interpreter run under Unity.  I discuss the software architecture of a game, scheduled for initial release in spring 2015, that attempts to solve some of these problems.

Downloads

Published

2021-06-29

How to Cite

Horswill, I. (2021). Architectural Issues for Compositional Dialog in Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 10(4), 15-17. https://doi.org/10.1609/aiide.v10i4.12760