Asymmetric Virtual Environments: Exploring the Effects of Avatar Colors on Performance

Authors

  • Ignacio Domínguez North Carolina State University
  • David Roberts North Carolina State University

DOI:

https://doi.org/10.1609/aiide.v10i3.12746

Keywords:

avatar, color, Asymmetric Virtual Environment, performance

Abstract

Due to the virtual nature of Virtual Environments (VE), there is an affordance to change game and avatar features asymmetrically, where the features that are rendered for one participant can be different from those rendered for other participants while still sharing the same virtual world. We are calling these kinds of VEs Asymmetric Virtual Environments (AVE). In this paper we present work on a platform for studying online interactions using an AVE. We do so through a preliminary study that explores the effects of avatar colors on individual and group performance when solving a scavenger hunt in a 3D virtual environment followed by a location identification task in a 2D virtual environment. While the results of this preliminary study are not conclusive, our data seem to indicate that players' avatar colors can indeed influence online performance.

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Published

2021-06-29

How to Cite

Domínguez, I., & Roberts, D. (2021). Asymmetric Virtual Environments: Exploring the Effects of Avatar Colors on Performance. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 10(3), 8-14. https://doi.org/10.1609/aiide.v10i3.12746