Generating Game Narratives with Focalization and Flashbacks

Authors

  • Marissa Hoek University of Twente
  • Mariët Theune University of Twente
  • Jeroen Linssen University of Twente

DOI:

https://doi.org/10.1609/aiide.v10i4.12758

Keywords:

focalization, flashback, narrative, natural language generation

Abstract

In this paper we describe a system for generating textual narrations of what happened in a simulation-based serious game, focusing on the use of focalization (telling the story from the perspective of one of the characters) and flashbacks to give the player insights into the internal state of non-player characters.

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Published

2014-10-08

How to Cite

Hoek, M., Theune, M., & Linssen, J. (2014). Generating Game Narratives with Focalization and Flashbacks. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 10(4), 9–14. https://doi.org/10.1609/aiide.v10i4.12758