Integrated Pathfinding and Player Analysis for Touch-Driven Games

Authors

  • Tommy Thompson University of Derby
  • Michele Vinciguerra University of Derby

DOI:

https://doi.org/10.1609/aiide.v10i3.12743

Abstract

This paper introduces a software framework, currently in prototype stage, designed to permit automatic integration of pathfinding navigation in isomertric camera-driven games. This framework is built with an emphasis towards touchscreen-driven gameplay on tablets and smartphones. This enables pathfinding to be adopted not by characters in-game, but also permits a range of traditional and experimental control schemes to utilise this feature. In addition, the framework provides for a range of metrics to be established based on user activity; enabling quality assurance to be conducted based on raw-user input and pre-processed data.

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Published

2014-10-08

How to Cite

Thompson, T., & Vinciguerra, M. (2014). Integrated Pathfinding and Player Analysis for Touch-Driven Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 10(3), 67–68. https://doi.org/10.1609/aiide.v10i3.12743