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Found 1146 items.
  • Plotter: Operationalizing the Master Book of All Plots

    Markus Eger, Colin Potts, Camille Barot, R. Michael Young
    30-33
    2015-11-19
  • Designing Story-Centric Games for Player Emotion: A Theoretical Perspective

    Jason Harley, Jonathan Rowe, James Lester, Claude Frasson
    34-37
    2015-11-19
  • Towards an Accessible Interface for Story World Building

    Steven Poulakos, Mubbasir Kapadia, Andrea Schüpfer, Fabio Zünd, Robert Sumner, Markus Gross
    42-48
    2015-11-19
  • Increasing the Engagement of Conversational Agents through Co-Constructed Storytelling

    Cristina Battaglino, Timothy Bickmore
    9-15
    2015-11-19
  • Modelling Social Network Interactions in Games

    Edgar Omar Cebolledo Gutierrez, Olga De Troyer
    82-88
    2015-11-19
  • Symbolic Plan Recognition in Interactive Narrative Environments

    Rogelio Cardona-Rivera, Robert Young
    16-22
    2015-11-19
  • NPCs as Social Mediators in Massively Multiplayer Online Games

    Nicole Crenshaw, Bonnie Nardi
    89-91
    2015-11-19
  • Cinematic, Ambient, Inhabitable Narrative Environments: Story Systems in Search of an Artificial Intelligence Engine

    Steven Wingate
    64-67
    2015-11-19
  • Interactive Narrative Intervention Alibis through Domain Revision

    Justus Robertson, R. Michael Young
    49-52
    2015-11-19
  • Implementing Injunctive Social Norms Using Defeasible Reasoning

    Joseph Blass, Ian Horswill
    75-81
    2015-11-19
  • Toward Characters Who Observe, Tell, Misremember, and Lie

    James Ryan, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin
    56-62
    2015-11-19
  • Towards Generating Novel Games Using Conceptual Blending

    Jeremy Gow, Joseph Corneli
    15-21
    2015-11-19
  • Fiascomatic: A Framework for Automated Fiasco Playsets

    Ian Horswill
    22-29
    2015-11-19
  • An Algorithmic Approach to Decorative Content Placement

    Jonathan Tremblay, Clark Verbrugge
    75-81
    2015-11-19
  • Intelligent Content Generation via Abstraction, Evolution and Reinforcement

    Dean LeBaron, Logan Mitchell, Dan Ventura
    36-41
    2015-11-19
  • The Marginal: A Game for Modeling Players' Perceptions of Gradient Membership in Avatar Categories

    Chong-U Lim, D. Fox Harrell
    49-55
    2015-11-19
  • Would You Look At That! Vision-Driven Procedural Level Design

    Michael Cook
    9-14
    2015-11-19
  • Sampling Hyrule: Multi-Technique Probabilistic Level Generation for Action Role Playing Games

    Adam Summerville, Michael Mateas
    63-67
    2015-11-19
  • MCMCTS PCG 4 SMB: Monte Carlo Tree Search to Guide Platformer Level Generation

    Adam Summerville, Shweta Philip, Michael Mateas
    68-74
    2015-11-19
  • Sarah and Sally: Creating a Likeable and Competent AI Sidekick for a Videogame

    Martin Cerny
    2-8
    2015-11-19
  • Exploring the Use of Role Model Avatars in Educational Games

    Dominic Kao, D. Fox Harrell
    29-35
    2015-11-19
  • Map Sketch Generation as a Service

    Antonios Liapis
    42-48
    2015-11-19
  • StarCraft Unit Motion: Analysis and Search Enhancements

    Douglas Schneider, Michael Buro
    15-21
    2015-11-19
  • Planning in RTS Games with Incomplete Action Definitions via Answer Set Programming

    Marcello Balduccini, Alberto Uriarte, Santiago Ontañón
    2-8
    2015-11-19
  • Robustness and Flexibility of GHOST

    Julien Fradin, Florian Richoux
    9-14
    2015-11-19
  • A Benchmark for StarCraft Intelligent Agents

    Alberto Uriarte, Santiago Ontañón
    22-28
    2015-11-19
  • Path Planning on Grids: The Effect of Vertex Placement on Path Length

    James Bailey, Craig Tovey, Tansel Uras, Sven Koenig, Alex Nash
    108-114
    2015-11-19
  • HeapCraft: Quantifying and Predicting Collaboration in Minecraft

    Stephan Müller, Seth Frey, Mubbasir Kapadia, Severin Klingler, Richard Mann, Barbara Solenthaler, Robert Sumner, Markus Gross
    156-162
    2015-11-19
  • Towards Generic Models of Player Experience

    Noor Shaker, Mohammad Shaker, Mohamed Abou-Zleikha
    191-197
    2015-11-19
  • Bayesian Clustering of Player Styles for Multiplayer Games

    Aline Normoyle, Shane Jensen
    163-169
    2015-11-19
  • Large-Scale Cross-Game Player Behavior Analysis on Steam

    Rafet Sifa, Anders Drachen, Christian Bauckhage
    198-204
    2015-11-19
  • Playspecs: Regular Expressions for Game Play Traces

    Joseph Osborn, Ben Samuel, Michael Mateas, Noah Wardrip-Fruin
    170-176
    2015-11-19
  • A Data-Driven Approach for Computationally Modeling Players' Avatar Customization Behaviors

    Chong-U Lim, D. Fox Harrell
    135-141
    2015-11-19
  • Maximizing Flow as a Metacontrol in Angband

    Thorey Mariusdottir, Vadim Bulitko, Matthew Brown
    149-155
    2015-11-19
  • A Lightweight Algorithm for Procedural Generation of Emotionally Affected Behavior and Appearance

    Yathirajan Manavalan, Vadim Bulitko, Marcia Spetch
    142-148
    2015-11-19
  • Multi-Level Evolution of Shooter Levels

    William Cachia, Antonios Liapis, Georgios Yannakakis
    115-121
    2015-11-19
  • Refining the Paradigm of Sketching in AI-Based Level Design

    Antonios Liapis, Georgios Yannakakis
    128-134
    2015-11-19
  • Tuning Belief Revision for Coordination with Inconsistent Teammates

    Trevor Sarratt, Arnav Jhala
    177-183
    2015-11-19
  • Automated Decomposition of Game Maps

    Kári Halldórsson, Yngvi Björnsson
    122-127
    2015-11-19
  • Capturing the Essence: Towards the Automated Generation of Transparent Behavior Models

    Patrick Schwab, Helmut Hlavacs
    184-190
    2015-11-19
  • A Hierarchical MdMC Approach to 2D Video Game Map Generation

    Sam Snodgrass, Santiago Ontanon
    205-211
    2015-11-19
  • Automatic Learning of Combat Models for RTS Games

    Alberto Uriarte, Santiago Ontañón
    212-218
    2015-11-19
  • Playable Experiences at AIIDE 2015

    Michael Cook, Squirrel Eiserloh, Justus Robertson, R. Young, Tommy Thompson, David Churchill, Martin Cerny, Sergio Hernandez, Vadim Bulitko
    227-232
    2015-11-19
  • Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad

    Peter Mawhorter, Michael Mateas, Noah Wardrip-Fruin
    58-64
    2015-11-19
  • Automated Gameplay Generation from Declarative World Representations

    Justus Robertson, R. Michael Young
    72-78
    2015-11-19
  • Evaluating the Pairwise Event Salience Hypothesis in Indexter

    Christopher Kives, Stephen Ware, Lewis Baker
    30-36
    2015-11-19
  • Predicting Purchase Decisions in Mobile Free-to-Play Games

    Rafet Sifa, Fabian Hadiji, Julian Runge, Anders Drachen, Kristian Kersting, Christian Bauckhage
    79-85
    2015-11-19
  • Hierarchical Portfolio Search: Prismata's Robust AI Architecture for Games with Large Search Spaces

    David Churchill, Michael Buro
    16-22
    2015-11-19
  • Width-Based Planning for General Video-Game Playing

    Tomas Geffner, Hector Geffner
    23-29
    2015-11-19
  • An Empirical Evaluation of Evaluation Metrics of Procedurally Generated Mario Levels

    Julian Mariño, Willian Reis, Levi Lelis
    44-50
    2015-11-19
351 - 400 of 1146 items << < 3 4 5 6 7 8 9 10 11 12 > >> 

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