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Found 1146 items.
Plotter: Operationalizing the Master Book of All Plots
Markus Eger, Colin Potts, Camille Barot, R. Michael Young
30-33
2015-11-19
Designing Story-Centric Games for Player Emotion: A Theoretical Perspective
Jason Harley, Jonathan Rowe, James Lester, Claude Frasson
34-37
2015-11-19
Towards an Accessible Interface for Story World Building
Steven Poulakos, Mubbasir Kapadia, Andrea Schüpfer, Fabio Zünd, Robert Sumner, Markus Gross
42-48
2015-11-19
Increasing the Engagement of Conversational Agents through Co-Constructed Storytelling
Cristina Battaglino, Timothy Bickmore
9-15
2015-11-19
Modelling Social Network Interactions in Games
Edgar Omar Cebolledo Gutierrez, Olga De Troyer
82-88
2015-11-19
Symbolic Plan Recognition in Interactive Narrative Environments
Rogelio Cardona-Rivera, Robert Young
16-22
2015-11-19
NPCs as Social Mediators in Massively Multiplayer Online Games
Nicole Crenshaw, Bonnie Nardi
89-91
2015-11-19
Cinematic, Ambient, Inhabitable Narrative Environments: Story Systems in Search of an Artificial Intelligence Engine
Steven Wingate
64-67
2015-11-19
Interactive Narrative Intervention Alibis through Domain Revision
Justus Robertson, R. Michael Young
49-52
2015-11-19
Implementing Injunctive Social Norms Using Defeasible Reasoning
Joseph Blass, Ian Horswill
75-81
2015-11-19
Toward Characters Who Observe, Tell, Misremember, and Lie
James Ryan, Adam Summerville, Michael Mateas, Noah Wardrip-Fruin
56-62
2015-11-19
Towards Generating Novel Games Using Conceptual Blending
Jeremy Gow, Joseph Corneli
15-21
2015-11-19
Fiascomatic: A Framework for Automated Fiasco Playsets
Ian Horswill
22-29
2015-11-19
An Algorithmic Approach to Decorative Content Placement
Jonathan Tremblay, Clark Verbrugge
75-81
2015-11-19
Intelligent Content Generation via Abstraction, Evolution and Reinforcement
Dean LeBaron, Logan Mitchell, Dan Ventura
36-41
2015-11-19
The Marginal: A Game for Modeling Players' Perceptions of Gradient Membership in Avatar Categories
Chong-U Lim, D. Fox Harrell
49-55
2015-11-19
Would You Look At That! Vision-Driven Procedural Level Design
Michael Cook
9-14
2015-11-19
Sampling Hyrule: Multi-Technique Probabilistic Level Generation for Action Role Playing Games
Adam Summerville, Michael Mateas
63-67
2015-11-19
MCMCTS PCG 4 SMB: Monte Carlo Tree Search to Guide Platformer Level Generation
Adam Summerville, Shweta Philip, Michael Mateas
68-74
2015-11-19
Sarah and Sally: Creating a Likeable and Competent AI Sidekick for a Videogame
Martin Cerny
2-8
2015-11-19
Exploring the Use of Role Model Avatars in Educational Games
Dominic Kao, D. Fox Harrell
29-35
2015-11-19
Map Sketch Generation as a Service
Antonios Liapis
42-48
2015-11-19
StarCraft Unit Motion: Analysis and Search Enhancements
Douglas Schneider, Michael Buro
15-21
2015-11-19
Planning in RTS Games with Incomplete Action Definitions via Answer Set Programming
Marcello Balduccini, Alberto Uriarte, Santiago Ontañón
2-8
2015-11-19
Robustness and Flexibility of GHOST
Julien Fradin, Florian Richoux
9-14
2015-11-19
A Benchmark for StarCraft Intelligent Agents
Alberto Uriarte, Santiago Ontañón
22-28
2015-11-19
Path Planning on Grids: The Effect of Vertex Placement on Path Length
James Bailey, Craig Tovey, Tansel Uras, Sven Koenig, Alex Nash
108-114
2015-11-19
HeapCraft: Quantifying and Predicting Collaboration in Minecraft
Stephan Müller, Seth Frey, Mubbasir Kapadia, Severin Klingler, Richard Mann, Barbara Solenthaler, Robert Sumner, Markus Gross
156-162
2015-11-19
Towards Generic Models of Player Experience
Noor Shaker, Mohammad Shaker, Mohamed Abou-Zleikha
191-197
2015-11-19
Bayesian Clustering of Player Styles for Multiplayer Games
Aline Normoyle, Shane Jensen
163-169
2015-11-19
Large-Scale Cross-Game Player Behavior Analysis on Steam
Rafet Sifa, Anders Drachen, Christian Bauckhage
198-204
2015-11-19
Playspecs: Regular Expressions for Game Play Traces
Joseph Osborn, Ben Samuel, Michael Mateas, Noah Wardrip-Fruin
170-176
2015-11-19
A Data-Driven Approach for Computationally Modeling Players' Avatar Customization Behaviors
Chong-U Lim, D. Fox Harrell
135-141
2015-11-19
Maximizing Flow as a Metacontrol in Angband
Thorey Mariusdottir, Vadim Bulitko, Matthew Brown
149-155
2015-11-19
A Lightweight Algorithm for Procedural Generation of Emotionally Affected Behavior and Appearance
Yathirajan Manavalan, Vadim Bulitko, Marcia Spetch
142-148
2015-11-19
Multi-Level Evolution of Shooter Levels
William Cachia, Antonios Liapis, Georgios Yannakakis
115-121
2015-11-19
Refining the Paradigm of Sketching in AI-Based Level Design
Antonios Liapis, Georgios Yannakakis
128-134
2015-11-19
Tuning Belief Revision for Coordination with Inconsistent Teammates
Trevor Sarratt, Arnav Jhala
177-183
2015-11-19
Automated Decomposition of Game Maps
Kári Halldórsson, Yngvi Björnsson
122-127
2015-11-19
Capturing the Essence: Towards the Automated Generation of Transparent Behavior Models
Patrick Schwab, Helmut Hlavacs
184-190
2015-11-19
A Hierarchical MdMC Approach to 2D Video Game Map Generation
Sam Snodgrass, Santiago Ontanon
205-211
2015-11-19
Automatic Learning of Combat Models for RTS Games
Alberto Uriarte, Santiago Ontañón
212-218
2015-11-19
Playable Experiences at AIIDE 2015
Michael Cook, Squirrel Eiserloh, Justus Robertson, R. Young, Tommy Thompson, David Churchill, Martin Cerny, Sergio Hernandez, Vadim Bulitko
227-232
2015-11-19
Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad
Peter Mawhorter, Michael Mateas, Noah Wardrip-Fruin
58-64
2015-11-19
Automated Gameplay Generation from Declarative World Representations
Justus Robertson, R. Michael Young
72-78
2015-11-19
Evaluating the Pairwise Event Salience Hypothesis in Indexter
Christopher Kives, Stephen Ware, Lewis Baker
30-36
2015-11-19
Predicting Purchase Decisions in Mobile Free-to-Play Games
Rafet Sifa, Fabian Hadiji, Julian Runge, Anders Drachen, Kristian Kersting, Christian Bauckhage
79-85
2015-11-19
Hierarchical Portfolio Search: Prismata's Robust AI Architecture for Games with Large Search Spaces
David Churchill, Michael Buro
16-22
2015-11-19
Width-Based Planning for General Video-Game Playing
Tomas Geffner, Hector Geffner
23-29
2015-11-19
An Empirical Evaluation of Evaluation Metrics of Procedurally Generated Mario Levels
Julian Mariño, Willian Reis, Levi Lelis
44-50
2015-11-19
351 - 400 of 1146 items
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