Maximizing Flow as a Metacontrol in Angband

Authors

  • Thorey Mariusdottir University of Alberta
  • Vadim Bulitko University of Alberta
  • Matthew Brown University of Alberta

DOI:

https://doi.org/10.1609/aiide.v11i1.12801

Keywords:

Artificial Intelligence, Decision Making, Metacontrol, Computer Games, Flow, Cognitive Model

Abstract

Flow is a psychological state that is reported to improve people’s performance. Flow can emerge when the person’s skills and the challenges of their activity match. This paper applies this concept to artificial intelligence agents. We equip a decision-making agent with a metacontrol policy that guides the agent to activities where the agent’s skills match the activity difficulty. Consequently, we expect the agent’s performance to improve. We implement and evaluate this approach in the role-playing game of Angband.

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Published

2021-06-24

How to Cite

Mariusdottir, T., Bulitko, V., & Brown, M. (2021). Maximizing Flow as a Metacontrol in Angband. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11(1), 149-155. https://doi.org/10.1609/aiide.v11i1.12801