Vol. 11 No. 1 (2015): Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference

					View Vol. 11 No. 1 (2015): Eleventh Artificial Intelligence and Interactive Digital Entertainment Conference

Edited by Arnav Jhala and Nathan Sturtevant
254 pp., references, index, illus.
ISSN 2334-0924 (online)
ISSN 2326-909X (print)
ISBN 978-1-57735-740-7

The Eleventh Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-15) was held at the University of California, Santa Cruz, in Santa Cruz, California USA from November 14-18, 2015. Interactive digital media forms such as games are an important part of our society. Beyond entertainment, interactive and collaborative digital media creates social bonds between people by providing a shared reality for people separated in time and space. Interactive media is increasingly used in education and in ameliorating the cognitive and physical health of the players. Collaborative media interactions can incentivize crowds of players to solve difficult problems, and researchers now leverage virtual worlds to serve as a research laboratory for understanding human behavior. The core mission of AIIDE is to provide a venue for industry developers and academic researchers to exchange ideas, challenges, and solutions. The scope of the AIIDE conference ranges from the application of artificial intelligence to computer games all the way to tackling fundamental questions of how intelligent systems can facilitate the entertainment of humans. The 2015 conference program contained a variety of material from the academic to the AAAI industry professional, including invited talks from prominent industry professionals and academic researchers; 15 research paper presentations; 16 poster presentations; 2 demo presentations; and 5 playable experiences.

AIIDE is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. The conference is targeted at both the research and commercial communities, promoting AI research and practice in the context of interactive digital entertainment systems with an emphasis on commercial computer and video games. The proceedings of the conference have been published annually since 2005.

In addition, four workshops were held during the 2015 AIIDE conference. Although they are not a part of the formally published proceedings, these AIIDE workshop technical reports are included in volume 11 as separate issues:

Volume 11(2): AIIDE Workshop on Artificial Intelligence in Adversarial Real-Time Games (Technical Report WS-15-20)
Volume 11(3): AIIDE Workshop on Experimental AI in Games (Technical Report WS-15-21)
Volume 11(4): AIIDE Workshop on Intelligent Narrative Technologies and Social Believability in Games (Technical Report WS-15-22)
Volume 11(5): AIIDE Workshop on Player Modeling (Technical Report WS-15-23) 


Published: 2015-11-19

Full Oral Papers

Poster Papers


Playable Experiences