A Lightweight Algorithm for Procedural Generation of Emotionally Affected Behavior and Appearance

Authors

  • Yathirajan Manavalan University of Alberta
  • Vadim Bulitko University of Alberta
  • Marcia Spetch University of Alberta

DOI:

https://doi.org/10.1609/aiide.v11i1.12800

Keywords:

emotion model, conservation of resources, believable NPC, procedural NPC behaviour and emotion generation

Abstract

Displaying believable emotional reactions in virtual characters is required in applications ranging from virtual-reality trainers to video games. Manual scripting is the most frequently used method and enables an arbitrarily high fidelity of the emotions displayed. However, scripting is labour intense and greatly reduces the scope of emotions displayed and emotionally affected behavior in virtual characters. As a result, only a few virtual characters can display believable emotions and only in pre-scripted encounters. In this paper we implement and evaluate a lightweight algorithm for procedurally controlling both emotionally affected behavior and emotional appearance of a virtual character. The algorithm is based on two psychological models of emotions: conservation of resources and appraisal. The former component controls emotionally affected behavior of a virtual character whereas the latter generates explicit numeric descriptors of the character's emotions which can be used to drive the character's appearance. We implement the algorithm in a simple testbed and compare it to two baseline approaches via a user study. Human participants judged the emotions displayed by the algorithm to be more believable than those of the baselines.

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Published

2021-06-24

How to Cite

Manavalan, Y., Bulitko, V., & Spetch, M. (2021). A Lightweight Algorithm for Procedural Generation of Emotionally Affected Behavior and Appearance. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11(1), 142-148. https://doi.org/10.1609/aiide.v11i1.12800