Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad

Authors

  • Peter Mawhorter University of California Santa Cruz
  • Michael Mateas University of California Santa Cruz
  • Noah Wardrip-Fruin University of California Santa Cruz

DOI:

https://doi.org/10.1609/aiide.v11i1.12791

Keywords:

Choice Poetics, Story Generation, Narrative Intelligence, Interactive Fiction, Answer Set Programming, Experiment, Amazon Mechanical Turk

Abstract

Dunyazad is a system which creates narrative choices à la Choose-Your-Own-Adventure books. It attempts to generate choices that achieve specific poetic effects. This paper demonstrates Dunyazad’s ability to manage player expectations by having it generate three distinct choice structures: obvious choices, relaxed choices, and dilemmas. Using answer set programming, Dunyazad’s choice generation system directly encodes a theory of choice poetics, so flaws in its output can inform both the system and the theory itself. Survey data presented here thus not only validate that players’ perceptions match Dunyazad’s intentions, but also have implications for the theory of choice poetics. Statistical analysis of our data indicates that Dunyazad can successfully construct obvious choices, relaxed choices, and dilemmas.

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Published

2021-06-24

How to Cite

Mawhorter, P., Mateas, M., & Wardrip-Fruin, N. (2021). Generating Relaxed, Obvious, and Dilemma Choices with Dunyazad. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11(1), 58-64. https://doi.org/10.1609/aiide.v11i1.12791