Interactive Narrative Intervention Alibis through Domain Revision

Authors

  • Justus Robertson North Carolina State University
  • R. Michael Young North Carolina State University

DOI:

https://doi.org/10.1609/aiide.v11i4.12827

Keywords:

planning

Abstract

Interactive narrative systems produce branching story experiences for a human user using an interactive world. A class of interactive narrative systems, called strong story systems, manage a user's experience by manipulating the interactive world and its characters according to a formal story model. In these systems, a human user may place the world into a state such that the formal story model can no longer control interaction. One solution to this problem, called intervention, is to exchange the undesirable outcomes of a player's action for a set that do not violate the story model. However, the player may become aware that their intended action is being intervened against by a context-sensitive, meta-narrative process. In this paper we describe a method of ensuring game world alibis for interventions through domain modification of world mechanics.

Downloads

Published

2015-11-19

How to Cite

Robertson, J., & Young, R. M. (2015). Interactive Narrative Intervention Alibis through Domain Revision. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11(4), 49–52. https://doi.org/10.1609/aiide.v11i4.12827