Would You Look At That! Vision-Driven Procedural Level Design
DOI:
https://doi.org/10.1609/aiide.v11i3.12818Abstract
In this paper we present a technique for procedurally generating sections of 3D level geometry using computational evolution and guided by the visibility of certain game objects or areas during play. We show that certain level design goals can be achieved in the resulting levels, such as encouraging or dissuading player sightings of certain objects or locations. We also give details of a simple study of players on the generated levels, and discuss how this might be expanded to incorporate more complex problems related to level design.
Downloads
Published
2015-11-19
How to Cite
Cook, M. (2015). Would You Look At That! Vision-Driven Procedural Level Design. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11(3), 9–14. https://doi.org/10.1609/aiide.v11i3.12818
Issue
Section
Experimental AI in Games