Towards Generating Novel Games Using Conceptual Blending

Authors

  • Jeremy Gow Goldsmiths, University of London
  • Joseph Corneli Goldsmiths, University of London

DOI:

https://doi.org/10.1609/aiide.v11i3.12824

Abstract

We sketch the process of creating a novel video game by blending two video games specified in the Video Game Description Language (VGDL), following the COINVENT computational model of conceptual blending. We highlight the choices that need to be made in this process, and discuss the prospects for a computational game designer based on blending.

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Published

2015-11-19

How to Cite

Gow, J., & Corneli, J. (2015). Towards Generating Novel Games Using Conceptual Blending. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11(3), 15-21. https://doi.org/10.1609/aiide.v11i3.12824