Map Sketch Generation as a Service

Authors

  • Antonios Liapis University of Malta

DOI:

https://doi.org/10.1609/aiide.v11i3.12813

Keywords:

map sketch, sentient sketchbook, procedural content generation, level generation, webservice, cloud computing, shooter games, rogue-like games, strategy games

Abstract

This paper describes the structure of a web service able to generate simple game levels via constrained evolutionary optimization. The provided web service allows users to generate playable game levels without needing to understand the underlying process and without having to allocate computational resources for doing so; combined with the highly expressive and customizable generator, a broad range of levels for different genres and purposes can meet many user needs.

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Published

2021-06-24

How to Cite

Liapis, A. (2021). Map Sketch Generation as a Service. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11(3), 42-48. https://doi.org/10.1609/aiide.v11i3.12813