Designing Story-Centric Games for Player Emotion: A Theoretical Perspective

Authors

  • Jason Harley Université de Montréal
  • Jonathan Rowe North Carolina State University
  • James Lester North Carolina State University
  • Claude Frasson Université de Montréal

DOI:

https://doi.org/10.1609/aiide.v11i4.12834

Keywords:

emotions, affect, players, intelligent narrative technologies, games

Abstract

Narratives are powerful because of their impact on our emotional experiences. Recent years have witnessed significant advances in affective computing and intelligent interaction, presenting a broad range of opportunities for enhancing the design, implementation, and adaptivity of interactive narratives. This paper presents preliminary work examining story-centric games and interactive narratives from the perspective of psychological theories of emotion, with a particular focus on player affect. We examine the sources and duration of player emotion, social facets of emotion, players’ individual differences in emotion, and meta-emotions. Recommendations and future directions for research on player emotion in interactive narratives are discussed.

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Published

2021-06-24

How to Cite

Harley, J., Rowe, J., Lester, J., & Frasson, C. (2021). Designing Story-Centric Games for Player Emotion: A Theoretical Perspective. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11(4), 34-37. https://doi.org/10.1609/aiide.v11i4.12834