Robustness and Flexibility of GHOST

Authors

  • Julien Fradin Université de Nantes
  • Florian Richoux Université de Nantes

DOI:

https://doi.org/10.1609/aiide.v11i2.12809

Keywords:

Contraints, Optimization, Real-Time Strategy Games

Abstract

GHOST is a framework to help game developers to model and implement their own optimization problems, or to simply instantiate a problem already encoded in GHOST. Previous works show that GHOST leads to high-quality solutions in some tens of milliseconds for three RTS-related problems: build order, wall-in placement  and target selection. In this paper, we show the robustness of the framework, having very good results for a problem it is not designed for (pathfinding), as well as its flexibility, where it is easy to propose different models of the same problem (resource allocation problem). The goal of the paper is not to improve the state-of-the-art on these problems, but to use them as benchmarks to test GHOST properties.

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Published

2015-11-19

How to Cite

Fradin, J., & Richoux, F. (2015). Robustness and Flexibility of GHOST. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 11(2), 9–14. https://doi.org/10.1609/aiide.v11i2.12809