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Found 1146 items.
Preface
G. Youngblood, Vadim Bulitko
xiii-xiv
2010-10-10
AIIDE 2010 StarCraft Competition
Ben Weber
xv-xvi
2010-10-10
Rapid Development of Characters in FPS/3PS Games Using Visually-Specified Behavior-based Control
G. Youngblood, Frederick Heckel, D. Hale, Arthur Carroll
225-226
2010-10-10
The Prom: An Example of Socially-Oriented Gameplay
Joshua McCoy, Mike Treanor, Ben Samuel, Brandon Tearse, Michael Mateas, Noah Wardrip-Fruin
221-222
2010-10-10
The Pataphysic Institute
Mirjam Eladhari
219-220
2010-10-10
Tanagra: An Intelligent Level Design Assistant for 2D Platformers
Gillian Smith, Jim Whitehead, Michael Mateas
223-224
2010-10-10
WeQuest: A Mobile Alternate Reality Gaming Platform and Intelligent End-User Authoring Tool
Chinmay Barve, Sanjeet Hajarnis, Devika Karnik, Mark Riedl
217-218
2010-10-10
Evaluating the Authorial Leverage of Drama Management
Sherol Chen, Mark Nelson, Michael Mateas
136-141
2009-10-16
Full 3D Spatial Decomposition for the Generation of Navigation Meshes
D. Hunter Hale, G. Michael Youngblood
142-147
2009-10-16
A Synthetic Mind Model for Virtual Actors in Interactive Storytelling Systems
Samir Araujo, Luiz Chaimowicz
124-129
2009-10-16
Concepts for Interactive Digital Storytelling: From Table-top to Game-AI
Martin van Velsen, Josh Williams, Gustav Verhulsdonck
173-178
2009-10-16
Generating Story Analogues
Mark Riedl, Carlos Leon
161-166
2009-10-16
Adapting Game-Playing Agents to Game Requirements
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer Rugaber, Ashok Goel
148-153
2009-10-16
Supporting Dialogue Generation for Story-Based Games
Christopher Kerr, Duane Szafron
154-160
2009-10-16
A Real-Time PDDL-based Planning Component for Video Games
Olivier Bartheye, Éric Jacopin
130-135
2009-10-16
Learning Character Behaviors Using Agent Modeling in Games
Richard Zhao, Duane Szafron
179-185
2009-10-16
Computational Support for Play Testing Game Sketches
Adam Smith, Mark Nelson, Michael Mateas
167-172
2009-10-16
Bringing Interactive Storytelling to Industry: Designing a Reactive Narrative Encounter System
Daniel Kline
113-118
2009-10-16
A Unified Spatial Representation for Navigation Systems
Michael Ramsey
119-122
2009-10-16
A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario
Johan Hagelback, Stefan Johansson
28-33
2009-10-16
A Surprise Triggered Adaptive and Reactive (STAR) Framework for Online Adaptation in Non-stationary Environments
Truong-Huy Nguyen, Tze-Yun Leong
82-87
2009-10-16
Dynamic Artificial Fields for Autonomous Camera Control
Paolo Burelli, Arnav Jhala
8-13
2009-10-16
Optimizing Motion-Constrained Pathfinding
Nathan Sturtevant
88-93
2009-10-16
BehaviorShop: An Intuitive Interface for Interactive Character Design
Frederick Heckel, G. Michael Youngblood, D. Hunter Hale
46-51
2009-10-16
Case-Based Reasoning for Build Order in Real-Time Strategy Games
Ben Weber, Michael Mateas
106-111
2009-10-16
Investigating the Interplay between Camera Viewpoints, Game Information, and Challenge
Arnav Jhala, Martin Schwartz, Hector Perez Martinez, Georgios Yannakakis
52-57
2009-10-16
Using Semantics to Improve the Design of Game Worlds
Tim Tutenel, Ruben Smelik, Rafael Bidarra, Klaas Jan de Kraker
100-105
2009-10-16
Bowyer: A Planning Tool for Bridging the Gap between Declarative and Procedural Domains
Steven Cash, R. Young
14-19
2009-10-16
Constructing Game Agents from Video of Human Behavior
Nan Li, David Stracuzzi, Gary Cleveland, Tolga Konik, Dan Shapiro, Matthew Molineaux, David Aha, Kamal Ali
64-69
2009-10-16
A Method for Acquiring Body Movement Verbs for a Humanoid Robot through Physical Interaction with Humans
Dai Hasegawa, Rafal Rzepka, Kenji Araki
34-39
2009-10-16
Automatically Choosing Appropriate Gestures for Jokes
Dai Hasegawa, Jonas Sjobergh, Rafal Rzepka, Kenji Araki
40-45
2009-10-16
Self-Validated Behaviour Trees through Reflective Components
David Llansó, Marco Gómez-Martín, Pedro González-Calero
70-75
2009-10-16
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games
Chek Tien Tan, Ho-lun Cheng
94-99
2009-10-16
Examining Extended Dynamic Scripting in a Tactical Game Framework
Jeremy Ludwig, Arthur Farley
76-81
2009-10-16
An Architecture for Game Behavior AI: Behavior Multi-Queues
Maria Cutumisu, Duane Szafron
20-27
2009-10-16
kNN LRTA*: Simple Subgoaling for Real-Time Search
Vadim Bulitko, Yngvi Björnsson
2-7
2009-10-16
Improving Offensive Performance Through Opponent Modeling
Kennard Laviers, Gita Sukthankar, David Aha, Matthew Molineaux
58-63
2009-10-16
CamOn: A Real-Time Autonomous Camera System
Paolo Burelli, Arnav Jhala
187-188
2009-10-16
Optimization of Platform Game Levels for Player Experience
Chris Pedersen, Julian Togelius, Georgios Yannakakis
191-192
2009-10-16
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
Erin Hastings, Ratan Guha, Kenneth Stanley
189-190
2009-10-16
Prototyping Games with BIPED
Adam Smith, Mark Nelson, Michael Mateas
193-194
2009-10-14
Generating Game Levels for Multiple Distinct Games with a Common Latent Space
Vikram Kumaran, Bradford W. Mott, James C. Lester
109-115
2020-10-01
Playable Experiences at the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
Melanie Dickinson, Max Kreminski, Michael Mateas, Noah Wardrip-Fruin, Sabine Wieluch
347-349
2020-10-01
Personalized Procedural Content Generation for Increased Player Agency
Kristen K. Yu
343-345
2020-10-01
Towards Transferrable Affective Models for Educational Play
Samuel Spaulding
340-342
2020-10-01
Artificial Intelligence as an Art Director
Adrian Gonzalez
337-339
2020-10-01
Principles for AI Co-Creative Game Design Assistants
Alex Elton-Pym
335-336
2020-10-01
Towards Designing Out Helplessness: AI Interventions for Videogame Learnability
Batu Aytemiz
332-334
2020-10-01
A Demonstration of Anhinga: A Mixed-Initiative EPCG Tool for Snakebird
Nathan R. Sturtevant, Nicolas Decroocq, Aaron Tripodi, Carolyn Yang, Matthew Guzdial
328-330
2020-10-01
A Demonstration of Mechanic Maker: An AI for Mechanics Co-Creation
Vardan Saini, Matthew Guzdial
325-327
2020-10-01
801 - 850 of 1146 items
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