BehaviorShop: An Intuitive Interface for Interactive Character Design

Authors

  • Frederick Heckel University of North Carolina at Charlotte
  • G. Michael Youngblood University of North Carolina at Charlotte
  • D. Hunter Hale University of North Carolina at Charlotte

Keywords:

Behavior Building, Automata

Abstract

Artificial intelligence for interactive characters is held back by the difficulty of actually creating those characters. There is a need for intuitive tools which simplify the process of building complex AI characters. In this paper, we present BehaviorShop, a tool for building interactive characters, and the results of a study to test the effectiveness and ease of use of this tool. The majority (80%) of test subjects were able to successfully create a complex character using BehaviorShop. Our results show success with this interface, and the advantage of using the subsumption architecture as a paradigm for character creation.

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Published

2009-10-16

How to Cite

Heckel, F., Youngblood, G. M., & Hale, D. H. (2009). BehaviorShop: An Intuitive Interface for Interactive Character Design. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 5(1), 46-51. Retrieved from https://ojs.aaai.org/index.php/AIIDE/article/view/12361