Vol. 5 No. 1 (2009): Fifth Artificial Intelligence and Interactive Digital Entertainment Conference

					View Vol. 5 No. 1 (2009): Fifth Artificial Intelligence and Interactive Digital Entertainment Conference

Edited by Christian J. Darken, and Michael Youngblood
216 pp., references, index, illus.
ISBN 978-1-57735-431-4
ISSN 2334-0924 (online)
ISSN 2326-909X (print)

The 5th AAAI conference on Artificial Intelligence and Digital Entertainment was held October 14-16, 2009 in the campus of Stanford University in Palo Alto, California, USA. The program included 18 full academic paper presentations, two peer-selected industry papers, 10 peer-selected full academic posters, and 4 peer-selected extended abstracts from the demonstration session, where researchers and industry developers showcased implementaions of their work.

Over the past few decades the video games industry has exploded from a technological curiosity into a multibillion dollar commercial enterprise, while at the same time becoming a leader of countless advances in computer hardware and software. Video games are a staple of today's popular culture, and have been called the preeminent form of entertainment of the 21st century. Artificial intelligence is a major component contributing to this success, while creating some of the most difficult challenges facing researchers and developers. These challenges include creating engaging, interactive, and believeable opponents, companions, and entertainment systems as well as supporting knowledge generation, use, and decision-making in digital entertainment. The AAAI AIIDE conference is the primary yearly meeting where industry and academe discuss AI for interactive digital entertainment. The conference in 2009 was held at Stanford University in Palo Alto, California, making it accessible to industrial developers as well as attractive to all participants.

Published: 2009-10-16

Full Oral Papers

Poster Papers

Demonstrations