Case-Based Reasoning for Build Order in Real-Time Strategy Games
DOI:
https://doi.org/10.1609/aiide.v5i1.12360Keywords:
Computer Games, Case Based Reasoning, Agent ArchitecturesAbstract
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects cases using domain-specific recall methods, which perform exact matching on a subset of the case features. We demonstrate the performance of the technique by implementing it as a component of the integrated agent framework of McCoy and Mateas. Our results demonstrate that the technique outperforms nearest-neighbor retrieval when imperfect information is enforced in a real-time strategy game.
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Published
2009-10-16
How to Cite
Weber, B., & Mateas, M. (2009). Case-Based Reasoning for Build Order in Real-Time Strategy Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 5(1), 106-111. https://doi.org/10.1609/aiide.v5i1.12360
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Full Oral Papers