Optimization of Platform Game Levels for Player Experience


  • Chris Pedersen IT University of Copenhagen
  • Julian Togelius IT University of Copenhagen
  • Georgios Yannakakis IT University of Copenhagen


platform games, neuroevolution, player satisfaction


We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has been adapted for generation of parameterized levels, and experiments are conducted over the web to collect data on the relationship between level design parameters and aspects of player experience. These relationships have been learned using preference learning of neural networks. The acquired models will form the basis for artificial evolution of game levels that elicit desired player emotions.




How to Cite

Pedersen, C., Togelius, J., & Yannakakis, G. (2009). Optimization of Platform Game Levels for Player Experience. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 5(1), 191-192. Retrieved from https://ojs.aaai.org/index.php/AIIDE/article/view/12346