A Real-Time PDDL-based Planning Component for Video Games
Keywords:Artificial Intelligence, Planning, Video-games
In this paper, we argue that PDDL-based real-time planning can be achieved for today's video-games. PDDL is an expressive language which offers to represent many planning knowledge while freeing from the plan search algorithms. We present two case studies where we connected a PDDL-based AI Planner to a video-game. In each case, we report on the engineering decisions which turned out to be crucial to achieve real-time playability.