A Real-Time PDDL-based Planning Component for Video Games


  • Olivier Bartheye ESM Saint-Cyr
  • Éric Jacopin ESM Saint-Cyr


Artificial Intelligence, Planning, Video-games


In this paper, we argue that PDDL-based real-time planning can be achieved for today's video-games. PDDL is an expressive language which offers to represent many planning knowledge while freeing from the plan search algorithms. We present two case studies where we connected a PDDL-based AI Planner to a video-game. In each case, we report on the engineering decisions which turned out to be crucial to achieve real-time playability.




How to Cite

Bartheye, O., & Jacopin, Éric. (2009). A Real-Time PDDL-based Planning Component for Video Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 5(1), 130-135. Retrieved from https://ojs.aaai.org/index.php/AIIDE/article/view/12370