A Real-Time PDDL-based Planning Component for Video Games

Authors

  • Olivier Bartheye ESM Saint-Cyr
  • Éric Jacopin ESM Saint-Cyr

DOI:

https://doi.org/10.1609/aiide.v5i1.12370

Keywords:

Artificial Intelligence, Planning, Video-games

Abstract

In this paper, we argue that PDDL-based real-time planning can be achieved for today's video-games. PDDL is an expressive language which offers to represent many planning knowledge while freeing from the plan search algorithms. We present two case studies where we connected a PDDL-based AI Planner to a video-game. In each case, we report on the engineering decisions which turned out to be crucial to achieve real-time playability.

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Published

2009-10-16

How to Cite

Bartheye, O., & Jacopin, Éric. (2009). A Real-Time PDDL-based Planning Component for Video Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 5(1), 130-135. https://doi.org/10.1609/aiide.v5i1.12370