A Real-Time PDDL-based Planning Component for Video Games
DOI:
https://doi.org/10.1609/aiide.v5i1.12370Keywords:
Artificial Intelligence, Planning, Video-gamesAbstract
In this paper, we argue that PDDL-based real-time planning can be achieved for today's video-games. PDDL is an expressive language which offers to represent many planning knowledge while freeing from the plan search algorithms. We present two case studies where we connected a PDDL-based AI Planner to a video-game. In each case, we report on the engineering decisions which turned out to be crucial to achieve real-time playability.
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Published
2009-10-16
How to Cite
Bartheye, O., & Jacopin, Éric. (2009). A Real-Time PDDL-based Planning Component for Video Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 5(1), 130-135. https://doi.org/10.1609/aiide.v5i1.12370
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Section
Poster Papers