Artificial Intelligence as an Art Director
My research focuses on the design of an artificial intelligence-based system that can perform the tasks of a videogame art director. I began with the analysis of game developers’ design processes, workflows, and methodologies. I observed they involve fast-paced proposal-evaluation-correction cycles. This, along with my interest in generative methods, led me to consider using Variational Autoencoders (VAEs), which also include similar cycles, and do not require a high number of samples to produce satisfactory results. Currently, I am using VAEs on experiments over Pokémon images, with positive results.