Artificial Intelligence as an Art Director


  • Adrian Gonzalez National Polytechnic Institute



My research focuses on the design of an artificial intelligence-based system that can perform the tasks of a videogame art director. I began with the analysis of game developers’ design processes, workflows, and methodologies. I observed they involve fast-paced proposal-evaluation-correction cycles. This, along with my interest in generative methods, led me to consider using Variational Autoencoders (VAEs), which also include similar cycles, and do not require a high number of samples to produce satisfactory results. Currently, I am using VAEs on experiments over Pokémon images, with positive results.




How to Cite

Gonzalez, A. (2020). Artificial Intelligence as an Art Director. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 16(1), 337-339.