Artificial Intelligence as an Art Director

Authors

  • Adrian Gonzalez National Polytechnic Institute

Abstract

My research focuses on the design of an artificial intelligence-based system that can perform the tasks of a videogame art director. I began with the analysis of game developers’ design processes, workflows, and methodologies. I observed they involve fast-paced proposal-evaluation-correction cycles. This, along with my interest in generative methods, led me to consider using Variational Autoencoders (VAEs), which also include similar cycles, and do not require a high number of samples to produce satisfactory results. Currently, I am using VAEs on experiments over Pokémon images, with positive results.

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Published

2020-10-01

How to Cite

Gonzalez, A. (2020). Artificial Intelligence as an Art Director. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 16(1), 337-339. Retrieved from https://ojs.aaai.org/index.php/AIIDE/article/view/7454