Rapid Development of Characters in FPS/3PS Games Using Visually-Specified Behavior-based Control

Authors

  • G. Youngblood The University of North Carolina at Charlotte
  • Frederick Heckel The University of North Carolina at Charlotte
  • D. Hale The University of North Carolina at Charlotte
  • Arthur Carroll The University of North Carolina at Charlotte

Keywords:

character creation, authorial reduction, behavior-based control

Abstract

First/third-person simulations in virtual environments have become increasingly used in training; however, creating intelligent, interactive characters to populate these environments presents a large authorial burden. Our work focuses on building tools to enable rapid creation of intelligent characters for first/third-person game-like environments with no programming knowledge required by the user. This is made possible using behavior-based control combined with a user interface employing natural language-like character specification in the form of English sentences and interactive testing during development.

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Published

2010-10-10

How to Cite

Youngblood, G., Heckel, F., Hale, D., & Carroll, A. (2010). Rapid Development of Characters in FPS/3PS Games Using Visually-Specified Behavior-based Control. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 6(1), 225-226. Retrieved from https://ojs.aaai.org/index.php/AIIDE/article/view/12382