Towards Designing Out Helplessness: AI Interventions for Videogame Learnability
DOI:
https://doi.org/10.1609/aiide.v16i1.7452Abstract
I research how we can utilize artificial intelligence (AI) techniques to make videogames more effective teachers of their own internal complexities. I focus on exploring how we can design more graceful tutorials by finding inspiration from the learning sciences and inclusive design domains. Towards this end I study theories of failure in videogames, build tools that emphasize best learning practices and develop AI systems that improve videogame learnability.
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Published
2020-10-01
How to Cite
Aytemiz, B. (2020). Towards Designing Out Helplessness: AI Interventions for Videogame Learnability. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 16(1), 332-334. https://doi.org/10.1609/aiide.v16i1.7452
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Doctoral Consortium Abstracts