Towards Designing Out Helplessness: AI Interventions for Videogame Learnability

Authors

  • Batu Aytemiz University of California, Santa Cruz

Abstract

I research how we can utilize artificial intelligence (AI) techniques to make videogames more effective teachers of their own internal complexities. I focus on exploring how we can design more graceful tutorials by finding inspiration from the learning sciences and inclusive design domains. Towards this end I study theories of failure in videogames, build tools that emphasize best learning practices and develop AI systems that improve videogame learnability.

Downloads

Published

2020-10-01

How to Cite

Aytemiz, B. (2020). Towards Designing Out Helplessness: AI Interventions for Videogame Learnability. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 16(1), 332-334. Retrieved from https://ojs.aaai.org/index.php/AIIDE/article/view/7452