Playable Experiences at the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

Authors

  • Melanie Dickinson University of California, Santa Cruz
  • Max Kreminski University of California, Santa Cruz
  • Michael Mateas University of California, Santa Cruz
  • Noah Wardrip-Fruin University of California, Santa Cruz
  • Sabine Wieluch Ulm University

Abstract

This paper describes the accepted entries to the eighth Playable Experiences track to be held at the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE’20). The Playable Experiences track showcases innovative complete works that are informed, inspired, or otherwise enabled by artificial intelligence.

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Published

2020-10-01

How to Cite

Dickinson, M., Kreminski, M., Mateas, M., Wardrip-Fruin, N., & Wieluch, S. (2020). Playable Experiences at the 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 16(1), 347-349. Retrieved from https://ojs.aaai.org/index.php/AIIDE/article/view/7457