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Found 1146 items.
  • Learning Human Motion Models

    Bulent Tastan
    37-40
    2012-10-19
  • Model-Driven AI for Games: Research Plan

    Christopher Dragert
    14-17
    2012-10-19
  • Applying Learning by Observation and Case-Based Reasoning to Improve Commercial RTS Game AI

    Glen Robertson
    31-33
    2012-10-19
  • Research Summary

    Hendrik Baier
    6-9
    2012-10-19
  • Knowledge Guided Development of Videogames

    David Llansó, Marco Gómez-Martín, Pedro Gómez-Martín, Pedro González-Calero
    8-13
    2011-10-09
  • Game Metrics Without Players: Strategies for Understanding Game Artifacts

    Mark Nelson
    19-24
    2011-10-09
  • Computational Caricatures: Probing the Game Design Process with AI

    Adam Smith, Michael Mateas
    14-18
    2011-10-09
  • Simulating Mechanics to Study Emergence in Games

    Joris Dormans
    2-7
    2011-10-09
  • Towards a Non-Disruptive, Practical and Objective Automated Playtesting Process

    Chek Tien Tan, Andrew Johnston
    25-28
    2011-10-09
  • A Real-Time Concurrent Planning and Execution Framework for Automated Story Planning for Games

    Eric Cesar Jr. Vidal, Alexander Nareyek
    98-105
    2011-10-09
  • Suggesting New Plot Elements for an Interactive Story

    Spyridon Giannatos, Mark Nelson, Yun-Gyung Cheong, Georgios Yannakakis
    25-30
    2011-10-09
  • A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation

    Emmett Tomai, David Salinas, Rosendo Salazar
    69-76
    2011-10-09
  • Seven Design Challenges for Fully-realized Experience Management

    David Roberts
    49-56
    2011-10-09
  • Causality in Hundreds of Narratives of the Same Events

    Emmett Tomai, Laxman Thapa, Andrew Gordon, Sin-Hwa Kang
    77-83
    2011-10-09
  • Towards a Computational Model of Narrative Visualization

    Alok Baikadi, Julius Goth, Christopher Mitchell, Eun Ha, Bradford Mott, James Lester
    2-9
    2011-10-09
  • Learning Director Agent Strategies: An Inductive Framework for Modeling Director Agents

    Seung Lee, Bradford Mott, James Lester
    37-40
    2011-10-09
  • On the Use of Reincorporation in Interactive Drama

    Zach Tomaszewski
    84-91
    2011-10-09
  • Murder in the Arboretum: Comparing Character Models to Personality Models

    Marilyn Walker, Grace Lin, Jennifer Sawyer, Ricky Grant, Michael Buell, Noah Wardrip-Fruin
    106-114
    2011-10-09
  • Approaching a Player Model of Game Story Comprehension Through Affordance in Interactive Narrative

    R. Michael Young, Rogelio Cardona-Rivera
    123-130
    2011-10-09
  • A Phone That Cures Your Flu: Generating Imaginary Gadgets in Fictions with Planning and Analogies

    Boyang Li, Mark Riedl
    41-48
    2011-10-09
  • Automaticity and Expressive Behavior in Virtual Actors: Notes on the Organization of Mammalian Behavior Systems

    Ian Horswill
    31-36
    2011-10-09
  • Initial Results for Measuring Four Dimensions of Narrative Conflict

    Stephen Ware, Brent Harrison, R. Michael Young, David Roberts
    115-122
    2011-10-09
  • A Discrete Event Calculus Implementation of the OCC Theory of Emotion

    Margaret Sarlej, Malcolm Ryan
    57-64
    2011-10-09
  • The Case for Intention Revision in Stories and its Incorporation into IRIS, a Story-Based Planning System

    Matthew Fendt, R. Michael Young
    10-16
    2011-10-09
  • The SimpleFPS Planning Domain: A PDDL Benchmark for Proactive NPCs

    Stavros Vassos, Michail Papakonstantinou
    92-97
    2011-10-09
  • Corpus Annotation in Service of Intelligent Narrative Technologies

    Mark Finlayson
    17-20
    2011-10-09
  • The Story Workbench: An Extensible Semi-Automatic Text Annotation Tool

    Mark Finlayson
    21-24
    2011-10-09
  • Selecting Agents for Narrative Roles

    Alexander Shoulson, Daniel Garcia, Norman Badler
    65-68
    2011-10-09
  • A Generative Computational Model for Human Hide and Seek Behavior

    Andrew Cenkner, Vadim Bulitko, Marcia Spetch
    128-133
    2011-10-09
  • Real-Time Adaptive A∗ with Depression Avoidance

    Carlos Hernandez, Jorge Baier
    146-151
    2011-10-09
  • Comme il Faut: A System for Authoring Playable Social Models

    Joshua McCoy, Mike Treanor, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas
    158-163
    2011-10-09
  • Tactical Multi-Unit Pathplanning with GCLS

    Alexander Nareyek, Aditya Goenawan
    176-181
    2011-10-09
  • Trigram Timmies and Bayesian Johnnies: Probabilistic Models of Personality in Dominion

    Kevin Gold
    140-145
    2011-10-09
  • An Object-Oriented Approach to Reinforcement Learning in an Action Game

    Shiwali Mohan, John Laird
    164-169
    2011-10-09
  • Robust and Authorable Multiplayer Storytelling Experiences

    Mark Riedl, Boyang Li, Hua Ai, Ashwin Ram
    189-194
    2011-10-09
  • Wasp-Like Scheduling for Unit Training in Real-Time Strategy Games

    Marco Santos, Carlos Martinho
    195-200
    2011-10-09
  • DEXTOR: Reduced Effort Authoring for Template-Based Natural Language Generation

    Karthik Narayan, Charles Isbell, David Roberts
    170-175
    2011-10-09
  • Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games

    Mike Dominguez, R. Michael Young, Stephen Roller
    134-139
    2011-10-09
  • A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project

    Aaron Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn Walker, Noah Wardrip-Fruin
    182-188
    2011-10-09
  • Any-Angle Path Planning for Computer Games

    Peter Yap, Neil Burch, Robert Holte, Jonathan Schaeffer
    201-207
    2011-10-09
  • Optimizing Visual Properties of Game Content Through Neuroevolution

    Antonios Liapis, Georgios Yannakakis, Julian Togelius
    152-157
    2011-10-09
  • Ultra-Fast Optimal Pathfinding without Runtime Search

    Adi Botea
    122-127
    2011-10-09
  • Personalized Procedural Content Generation to Minimize Frustration and Boredom Based on Ranking Algorithm

    Hong Yu, Tyler Trawick
    208-213
    2011-10-09
  • AI for Massive Multiplayer Online Strategy Games

    Alexandre Barata, Pedro Santos, Rui Prada
    110-115
    2011-10-09
  • Behavior Learning-Based Testing of Starcraft Competition Entries

    Michael Blackadar, Jörg Denzinger
    116-121
    2011-10-09
  • Learning and Evaluating Human-Like NPC Behaviors in Dynamic Games

    Yu-Han Chang, Rajiv Maheswaran, Tomer Levinboim, Vasudev Rajan
    8-13
    2011-10-09
  • A Sparse Grid Representation for Dynamic Three-Dimensional Worlds

    Nathan Sturtevant
    73-78
    2011-10-09
  • A Computational Model of Perceived Agency in Video Games

    David Thue, Vadim Bulitko, Marcia Spetch, Trevon Romanuik
    91-96
    2011-10-09
  • Toward a Rapid Prototyping Environment for Character Behavior

    Ian Horswill
    40-45
    2011-10-09
  • Build Order Optimization in StarCraft

    David Churchill, Michael Buro
    14-19
    2011-10-09
701 - 750 of 1146 items << < 10 11 12 13 14 15 16 17 18 19 > >> 

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