Murder in the Arboretum: Comparing Character Models to Personality Models

Authors

  • Marilyn Walker University of California, Santa Cruz
  • Grace Lin University of California, Santa Cruz
  • Jennifer Sawyer University of California, Santa Cruz
  • Ricky Grant University of California, Santa Cruz
  • Michael Buell University of California, Santa Cruz
  • Noah Wardrip-Fruin University of California, Santa Cruz

DOI:

https://doi.org/10.1609/aiide.v7i2.12467

Abstract

Interactive Narrative often involves dialogue with virtual dramatic characters. In this paper we compare two kinds of models of character style: one based on models derived from the Big Five theory personality, and the other derived from a corpus-based method applied to characters and films from the IMSDb archive. We apply these models to character utterances for a pilot narrative-based outdoor augmented reality game called Murder in the Arboretum. We use an objective quantitative metric to estimate the quality of a character model, with the aim of predicting model quality without perceptual experiments. We show that corpus-based character models derived from individual characters are often more detailed and specific than personality based models, but that there is a strong correlation between personality judgments of original character dialogue and personality judgments of utterances generated for Murder in the Arboretum that use the derived character models.

Downloads

Published

2011-10-09

How to Cite

Walker, M., Lin, G., Sawyer, J., Grant, R., Buell, M., & Wardrip-Fruin, N. (2011). Murder in the Arboretum: Comparing Character Models to Personality Models. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 7(2), 106-114. https://doi.org/10.1609/aiide.v7i2.12467