Suggesting New Plot Elements for an Interactive Story

Authors

  • Spyridon Giannatos IT University of Copenhagen
  • Mark Nelson IT University of Copenhagen
  • Yun-Gyung Cheong IT University of Copenhagen
  • Georgios Yannakakis IT University of Copenhagen

DOI:

https://doi.org/10.1609/aiide.v7i2.12474

Keywords:

interactive storytelling, genetic algorithms

Abstract

We present a system that uses evolutionary optimization to suggest new story-world events that, if added to an existing interactive story, would most improve the average interactive experience, according to author-supplied criteria. In doing so, we aim to apply some of the ideas from drama-managed storytelling, such as authorial aesthetic control, in an unguided setting more akin to emergent storytelling: rather than guiding or directing a player towards an experience in line with an author's aesthetic goals, the storyworld is augmented with new content in a way that will tend to align with an author's goals, even if the player is not guided. In this paper, we present an offline system, and demonstrate its robustness to a number of variations in authorial criteria and player-model assumptions. This is intended to lay the groundwork for a future system that would generate new content online, allowing for interactive stories larger than those explicitly written by the author.

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Published

2011-10-09

How to Cite

Giannatos, S., Nelson, M., Cheong, Y.-G., & Yannakakis, G. (2011). Suggesting New Plot Elements for an Interactive Story. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 7(2), 25-30. https://doi.org/10.1609/aiide.v7i2.12474