A Generative Computational Model for Human Hide and Seek Behavior

Authors

  • Andrew Cenkner University of Alberta
  • Vadim Bulitko University of Alberta
  • Marcia Spetch University of Alberta

DOI:

https://doi.org/10.1609/aiide.v7i1.12456

Keywords:

hide, seek, Turing

Abstract

Hiding and seeking is a cognitive ability frequently demonstrated by humans in both real life and video games. We use machine learning to automatically construct the first computational model of hide/seek behavior in adult humans in a video game like setting. The model is then run generatively in a novel environment and its behavior is found indistinguishable from actual human behavior by a panel of human judges.  In doing so the artificial intelligence agent using the model appears to have passed a version of the Turing test for hiding and seeking.

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Published

2011-10-09

How to Cite

Cenkner, A., Bulitko, V., & Spetch, M. (2011). A Generative Computational Model for Human Hide and Seek Behavior. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 7(1), 128-133. https://doi.org/10.1609/aiide.v7i1.12456