Simulating Mechanics to Study Emergence in Games
DOI:
https://doi.org/10.1609/aiide.v7i3.12477Keywords:
artificial intelligence, emergence, game design, game prototyping, simulated playAbstract
This paper presents the latest version of the Machinations framework. This framework uses diagrams to represent the flow of tangible and abstract resources through a game. This flow represents the mechanics that make up a game’s interbal economy and has a large impact on the emergent gameplay of most simulation games, strategy games and board games. This paper shows how Machinations diagrams can be used simulate and balance games before they are built.
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Published
2011-10-09
How to Cite
Dormans, J. (2011). Simulating Mechanics to Study Emergence in Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 7(3), 2-7. https://doi.org/10.1609/aiide.v7i3.12477
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Section
Artificial Intelligence in the Game Design Process