Learning and Evaluating Human-Like NPC Behaviors in Dynamic Games

Authors

  • Yu-Han Chang University of Southern California
  • Rajiv Maheswaran University of Southern California
  • Tomer Levinboim University of Southern California
  • Vasudev Rajan University of Southern California

DOI:

https://doi.org/10.1609/aiide.v7i1.12439

Keywords:

adaptive agents, game theory, Ultimatum game, behavior modeling

Abstract

We address the challenges of evaluating the fidelity of AI agents that are attempting to produce human-like behaviors in games. To create a believable and engaging game play experience, designers must ensure that their non-player characters (NPCs) behave in a human-like manner. Today, with the wide popularity of massively-multi-player online games, this goal may seem less important. However, if we can reliably produce human-like NPCs, this can open up an entirely new genre of game play. In this paper, we focus on emulating human behaviors in strategic game settings, and focus on a Social Ultimatum Game as the testbed for developing and evaluating a set of metrics for comparing various autonomous agents to human behavior collected from live experiments.

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Published

2011-10-09

How to Cite

Chang, Y.-H., Maheswaran, R., Levinboim, T., & Rajan, V. (2011). Learning and Evaluating Human-Like NPC Behaviors in Dynamic Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 7(1), 8-13. https://doi.org/10.1609/aiide.v7i1.12439