A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation

Authors

  • Emmett Tomai University of Texas - Pan American
  • David Salinas University of Texas - Pan American
  • Rosendo Salazar University of Texas - Pan American

DOI:

https://doi.org/10.1609/aiide.v7i2.12473

Keywords:

Narrative, Dialogue, Games, Reasoning

Abstract

In this paper, we discuss approaches to dialogue in interactive video games and interactive narrative research. We propose that situating interactive dialogue in the simplified expectations of video games is a profitable way to investigate computational dialogue simulation. Taking cues from existing physical simulations such as combat, we propose a hypothetical game environment and design goals for an embedded interactive dialogue system. We present a modular framework targeted at that environment, which is designed to enable incremental development and exploration of dialogue concepts. We describe this framework together with a work-in-progress system for simulating simple in-game negotiation dialogues.

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Published

2011-10-09

How to Cite

Tomai, E., Salinas, D., & Salazar, R. (2011). A Rule-Based Framework for Modular Development of In-Game Interactive Dialogue Simulation. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 7(2), 69-76. https://doi.org/10.1609/aiide.v7i2.12473