Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games

Authors

  • Mike Dominguez FactSet Research Systems
  • R. Michael Young North Carolina State Univesity
  • Stephen Roller University of Texas, Austin

DOI:

https://doi.org/10.1609/aiide.v7i1.12447

Keywords:

computer games, camera control, cinematography, highlight generation

Abstract

Online multiplayer gaming has emerged as a popular form of entertainment. the course of a multiplayer game, playerinteractions may result in interesting emer- gent narratives that go unnoticed. Afterthought is a system that monitors player activity, recognizes instances of story elements in gameplay and renders cinematic highlights of the story-oriented game play, allowing players to view these emergent narratives after completing their gameplay session. This paper describes Afterthought’s implementation as well as an empirical human-subjects evaluation of the effectiveness of the cinematics that it creates.

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Published

2011-10-09

How to Cite

Dominguez, M., Young, R. M., & Roller, S. (2011). Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 7(1), 134-139. https://doi.org/10.1609/aiide.v7i1.12447