Towards a Non-Disruptive, Practical and Objective Automated Playtesting Process

Authors

  • Chek Tien Tan University of Technology, Sydney
  • Andrew Johnston University of Technology, Sydney

DOI:

https://doi.org/10.1609/aiide.v7i3.12476

Keywords:

Video Games, Playtesting, Game Artificial Intelligence, Game Design, Facial Expression Recognition

Abstract

Playtesting is the primary process that allows a game designer to access game quality. Current playtesting methods are often intrusive to play, involves much manual labor, and might not even portray the player's true feedback. This paper aims to alleviate these shortcomings by presenting the position that state of the art artificial intelligence techniques can construct automated playtesting systems that supplement or even substitute this process to a certain extent. Several potential research directions are proposed in this theme. A work-in-progress report is also included to demonstrate the conceptual feasibility of the potentials of this research area.

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Published

2011-10-09

How to Cite

Tan, C. T., & Johnston, A. (2011). Towards a Non-Disruptive, Practical and Objective Automated Playtesting Process. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 7(3), 25-28. https://doi.org/10.1609/aiide.v7i3.12476