Toward a Rapid Prototyping Environment for Character Behavior

Authors

  • Ian Horswill Northwestsern University

DOI:

https://doi.org/10.1609/aiide.v7i1.12436

Keywords:

Character behavior, scripting, prototyping, scheme, prolog, behavior trees, animation

Abstract

I describe work in progress on a system for interactiveprototyping of AI-based characters. A sort of "Sims construction set," the system combines a simple physics simulation with a set of domain-specific languages to allow programmers to quickly build and test character AI. It allows iterative, incremental development in which behaviors can be compactly authored, tested, monitored, and hot-swapped for new behaviors, using in-game editing and debugging facilities.

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Published

2011-10-09

How to Cite

Horswill, I. (2011). Toward a Rapid Prototyping Environment for Character Behavior. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 7(1), 40-45. https://doi.org/10.1609/aiide.v7i1.12436