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Found 1146 items.
  • High-Level Representations for Game-Tree Search in RTS Games

    Alberto Uriarte, Santiago Ontañón
    14-18
    2014-10-08
  • Optimizing Player Experience in Interactive Narrative Planning: A Modular Reinforcement Learning Approach

    Jonathan Rowe, Bradford Mott, James Lester
    160-166
    2014-10-08
  • Toward Automatic Role Identification in Unannotated Folk Tales

    Josep Valls-Vargas, Jichen Zhu, Santiago Ontañón
    188-194
    2014-10-08
  • Exploring Abductive Event Binding for Opportunistic Storytelling

    Emmett Tomai
    181-187
    2014-10-08
  • Evaluating Play Trace (Dis)similarity Metrics

    Joseph Osborn, Ben Samuel, Joshua McCoy, Michael Mateas
    139-145
    2014-10-08
  • Alone We Can Do So Little, Together We Can Do So Much: A Combinatorial Approach for Generating Game Content

    Noor Shaker, Mohamed Abou-Zleikha
    167-173
    2014-10-08
  • Game AI Planning Analytics: The Case of Three First-Person Shooters

    Eric Jacopin
    119-124
    2014-10-08
  • Learning Micro-Management Skills in RTS Games by Imitating Experts

    Jay Young, Nick Hawes
    195-201
    2014-10-08
  • PaTux: An Authoring Tool for Level Design through Pattern Customisation Using Non-Negative Matrix Factorization

    Mohamed Abou-Zleikha, Noor Shaker
    103-104
    2014-10-08
  • Global State Evaluation in StarCraft

    Graham Erickson, Michael Buro
    112-118
    2014-10-08
  • Finding Schrödinger’s Gun

    Justus Robertson, R. Young
    153-159
    2014-10-08
  • Developing Social Identity Models of Players from Game Telemetry Data

    Chong-U Lim, D. Harrell
    125-131
    2014-10-08
  • Hide and Sneak: Story Generation with Characters that Perceive and Assume

    Hans ten Brinke, Jeroen Linssen, Mariët Theune
    174-180
    2014-10-08
  • Emotion-Based Interactive Storytelling with Artificial Intelligence

    Sergio Poo Hernandez, Vadim Bulitko, Emilie St. Hilaire
    146-152
    2014-10-08
  • The Real-Time Strategy Game Multi-Objective Build Order Problem

    Jason Blackford, Gary Lamont
    105-111
    2014-10-08
  • Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method

    Pedro Nogueira, Rúben Aguiar, Rui Rodrigues, Eugénio Oliveira, Lennart Nacke
    132-138
    2014-10-08
  • Playable Experiences at AIIDE 2014

    Nathan Sturtevant, Jeff Orkin, Robert Zubek, Michael Cook, Stephen Ware, Christian Stith, R. Young, Phillip Wright, Squirrel Eiserloh, Alejandro Ramirez-Sanabria, Vadim Bulitko, Kieran Lord
    203-210
    2014-10-08
  • Deep Learning-Based Goal Recognition in Open-Ended Digital Games

    Wookhee Min, Eun Ha, Jonathan Rowe, Bradford Mott, James Lester
    37-43
    2014-10-08
  • Foreseeing Meaningful Choices

    Rogelio Cardona-Rivera, Justus Robertson, Stephen Ware, Brent Harrison, David Roberts, R. Young
    9-15
    2014-10-08
  • Spice It Up! Enriching Open World NPC Simulation Using Constraint Satisfaction

    Martin Cerny, Cyril Brom, Roman Bartak, Martin Antos
    16-22
    2014-10-08
  • Hierarchical Adversarial Search Applied to Real-Time Strategy Games

    Marius Stanescu, Nicolas Barriga, Michael Buro
    66-72
    2014-10-08
  • Analytics-Driven Dynamic Game Adaption for Player Retention in a 2-Dimensional Adventure Game

    Brent Harrison, David Roberts
    23-29
    2014-10-08
  • Glaive: A State-Space Narrative Planner Supporting Intentionality and Conflict

    Stephen Ware, R. Michael Young
    80-86
    2014-10-08
  • Generative Methods for Guard and Camera Placement in Stealth Games

    Qihan Xu, Jonathan Tremblay, Clark Verbrugge
    87-93
    2014-10-08
  • Belief-Driven Pathfinding through Personalized Map Abstraction

    Davide Aversa, Stavros Vassos
    2-8
    2014-10-08
  • Using Cyclic Scheduling to Generate Believable Behavior in Games

    Richard Zhao, Duane Szafron
    94-101
    2014-10-08
  • A Hierarchical Approach to Generating Maps Using Markov Chains

    Sam Snodgrass, Santiago Ontanon
    59-65
    2014-10-08
  • Towards Personalised Gaming via Facial Expression Recognition

    Paris Mavromoustakos Blom, Sander Bakkes, Chek Tan, Shimon Whiteson, Diederik Roijers, Roberto Valenti, Theo Gevers
    30-36
    2014-10-08
  • Game-Tree Search over High-Level Game States in RTS Games

    Alberto Uriarte, Santiago Ontañón
    73-79
    2014-10-08
  • An AI System for Large Open Virtual World

    Tomas Plch, Matej Marko, Petr Ondracek, Martin Cerny, Jakub Gemrot, Cyril Brom
    44-51
    2014-10-08
  • Walling in Strategy Games via Constraint Optimization

    Florian Richoux, Alberto Uriarte, Santiago Ontañón
    52-58
    2014-10-08
  • AIIDE 2014 StarCraft Competition

    Michael Buro, David Churchill
    xv-xvi
    2014-10-08
  • Invited Talks

    Peter Carr, Squirrel Eiserloh, Peter Ingebretson
    xvii
    2014-10-08
  • Preface

    Ian Horswill, Arnav Jhala
    xiii
    2014-10-08
  • Sponsors

    Ian Horswill
    xii
    2014-10-08
  • Organizer

    Noor Shaker
    iii
    2014-10-08
  • Organization

    Ian Horswill
    ix-xi
    2014-10-08
  • Unsupervised Learning of HTNs in Complex Adversarial Domains

    Michael Leece
    6-9
    2014-10-08
  • Probabilistic Foundations for Procedural Level Generation

    Sam Snodgrass
    18-21
    2014-10-08
  • Leveraging Communication for Player Modeling and Cooperative Play

    Trevor Sarratt
    14-17
    2014-10-08
  • Investigating Collaborative Creativity via Machine-Mediated Game Blending

    Phil Lopes, Georgios Yannakakis
    10-13
    2014-10-08
  • Leveraging Parallel Architectures in AI Search Algorithms for Games

    Nicolas Barriga
    2-5
    2014-10-08
  • Mimicking Humanlike Movement in Open World Games with Path-Relative Recursive Splines

    Emmett Tomai, Rosendo Salazar, Roberto Flores
    93-99
    2013-10-19
  • Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters

    Daniel Shapiro, Josh McCoy, April Grow, Ben Samuel, Andrew Stern, Reid Swanson, Mike Treanor, Michael Mateas
    79-85
    2013-10-19
  • Evolving Playable Content for Cut the Rope through a Simulation-Based Approach

    Noor Shaker, Mohammad Shaker, Julian Togelius
    72-78
    2013-10-19
  • Viewpoints AI

    Mikhail Jacob, Gaëtan Coisne, Akshay Gupta, Ivan Sysoev, Gaurav Verma, Brian Magerko
    16-22
    2013-10-19
  • Designing an Intelligent Virtual Agent for Social Communication in Autism

    Sara Bernardini, Kaska Porayska-Pomsta, Harini Sampath
    9-15
    2013-10-19
  • Mission-Based Scenario Modeling and Generation for Virtual Training

    Linbo Luo, Haiyan Yin, Jinghui Zhong, Wentong Cai, Michael Lees, Suiping Zhou
    44-50
    2013-10-19
  • Modeling Autobiographical Memory for Believable Agents

    Andrew Kope, Caroline Rose, Michael Katchabaw
    23-29
    2013-10-19
  • Empirical Evaluation of the Automatic Generation of a Component-Based Software Architecture for Games

    David Llansó, Pedro Gómez-Martín, Marco Gómez-Martín, Pedro González-Calero
    37-43
    2013-10-19
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