Game AI Planning Analytics: The Case of Three First-Person Shooters
Keywords:Planning, Game Analytics, Planning Metrics, Planning Patterns
We present a general framework for Game Artificial Intelligence Planning (AIP) Analytics. The objective is to provide analytic tools to study and improve AIP components and their use in video-games. Extraction and formatting of AI data is first described and discussed. Then AIP metrics are listed with examples and illustrations from three popular First-Person Shooters: F.E.A.R. (2005), KillZone 3 (2011) and Transformers 3: Fall of Cybertron (2012). The patterns we discovered in our study clearly show the AIP component is called more often by the game over the years.
How to Cite
Jacopin, E. (2021). Game AI Planning Analytics: The Case of Three First-Person Shooters. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 10(1), 119-124. https://doi.org/10.1609/aiide.v10i1.12728