Game AI Planning Analytics: The Case of Three First-Person Shooters
DOI:
https://doi.org/10.1609/aiide.v10i1.12728Keywords:
Planning, Game Analytics, Planning Metrics, Planning PatternsAbstract
We present a general framework for Game Artificial Intelligence Planning (AIP) Analytics. The objective is to provide analytic tools to study and improve AIP components and their use in video-games. Extraction and formatting of AI data is first described and discussed. Then AIP metrics are listed with examples and illustrations from three popular First-Person Shooters: F.E.A.R. (2005), KillZone 3 (2011) and Transformers 3: Fall of Cybertron (2012). The patterns we discovered in our study clearly show the AIP component is called more often by the game over the years.
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Published
2021-06-29
How to Cite
Jacopin, E. (2021). Game AI Planning Analytics: The Case of Three First-Person Shooters. Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 10(1), 119-124. https://doi.org/10.1609/aiide.v10i1.12728
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Section
Poster Papers